Map sharing
WorldWriting a map table first reads existing shared data, then saves merged explored areas and saved non-death pins. Exploration combines own, previously shared and stored exploration. Reading adds shared explored areas and reconciles remote pins; pins within one metre reuse an existing pin. Writing checks ward access; the inspected read method has no corresponding access check.
Scope of the calculation
Map Table configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

