Persistent event triggers
WorldDestroying an owner-authoritative trigger object broadcasts its configured central text and either starts the named persistent event or requests a stop at the destroyed object position. The stop flag chooses the operation.
Scope of the calculation
Trigger Persistent Event On Destroy configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Trigger Persistent Event On Destroy configuration 2
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

