Skip to content
CorpusValheim

Jotun Invasion

Persistent world events

Authored persistent-event placement and content rules. Active positions and remaining duration depend on the saved world.

Black Forest · Meadows · Mountain · Plains · Swamp

Placement limits

Generation attempts can fail these constraints. These values are not coordinates or guaranteed event sizes.

Object placement attempts

An integer count is sampled from the minimum up to the exclusive maximum (equal bounds return that count). Terrain, spacing and water constraints can reduce realized contents even for groups with 100 retries.

Practical guidance

Editorial

The serialized duration toggle and duration range are not assigned by the reviewed event-start method. Newly created events retain the active-event default duration of −1; saved runtime state can differ.

Persistent events are separate from timed player-base raids. Server authority, generation, overlap order and saved active events determine the live result; these records do not imply a currently active event.

Game version 1.0.12Version, artwork & sources