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CorpusValheim

Persistent events

World

Persistent events use registered possible events, server authority, concurrency limits and generated positions. Radius is sampled from asset bounds; optional location and object spawns follow. Position membership uses strict squared distance<radius² and first matching event wins. Server expiration checks every >=30 seconds and negative duration persists. The start method leaves duration at its active-event default -1 and does not assign the serialized duration toggle or range.

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Game version 1.0.12Version, artwork & sources