| Fir Tree | Black Forest | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Rock Black Forest; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 |
| Pinetree 01 | Black Forest | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Pinetree Black Forest; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Pinetree 01 | Black Forest | 0 | 15 | 15 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Pinetree Black Forest; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 |
| Swamp Tree1 | Swamp | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude -0.5 to 1000.0 m; alternate biome Hut Swamp; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Swamp Tree1 | Swamp | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude -0.5 to 1000.0 m; alternate biome Hut Swamp; stage TreeLog → fallen log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Swamp Tree1 | Swamp | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude -1.0 to 1000.0 m; alternate biome Bog Swamp; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Swamp Tree1 | Swamp | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude -1.0 to 1000.0 m; alternate biome Bog Swamp; stage TreeLog → fallen log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Fir Tree | Mountain | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 2.0 to 280.0 m; alternate biome Wolf Mountain; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Fir Tree | Mountain | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 2.0 to 280.0 m; alternate biome Wolf Mountain; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 |
| Ygga Shoot1 | Mistlands | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 1.0 to 1000.0 m; alternate biome Trees Mistlands; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
| Ygga Shoot1 | Mistlands | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | | | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 1.0 to 1000.0 m; alternate biome Trees Mistlands; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 |