| goblin pole small (4) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m ribs | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole small (3) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole (2) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole (5) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (2) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (1) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole small (2) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin roof 45d corner (3) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m ribs (1) | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m (1) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin roof 45d corner (1) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m (3) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole (1) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin roof 45d corner (2) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole small (5) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin roof 45d corner | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (4) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole (4) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole (3) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (3) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |