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Valheim · Locations

Stone Tower1

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
50
Minimum placement altitude (m)
1
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
goblin woodwall 1m (27)Wood111weighted tableLocation contents; random hierarchy
goblin fence (5)Wood111weighted tableLocation contents
goblin pole small (3)Wood111weighted tableLocation contents
goblin woodwall 1m (23)Wood111weighted tableLocation contents; random hierarchy
goblin banner (5)Wood111weighted tableLocation contents
goblin banner (5)Deer Hide111weighted tableLocation contents
goblin fence (1)Wood111weighted tableLocation contents
goblin fence (13)Wood111weighted tableLocation contents; random hierarchy
goblin fence (4)Wood111weighted tableLocation contents
ChestBarley240.5weighted tableLocation contents; random hierarchy
ChestBlack Metal Scrap251weighted tableLocation contents; random hierarchy
ChestNeedle251weighted tableLocation contents; random hierarchy
ChestCoins10401weighted tableLocation contents; random hierarchy
ChestSharpening Stone110.1weighted tableLocation contents; random hierarchy
ChestWooden Atgeir110.1weighted tableLocation contents; random hierarchy
goblin roof 45d corner (4)Deer Hide111weighted tableLocation contents
goblin woodwall 1m (15)Wood111weighted tableLocation contents
goblin roof 45d cornerDeer Hide111weighted tableLocation contents; random hierarchy
goblin roof 45d corner (1)Deer Hide111weighted tableLocation contents; random hierarchy
goblin fence (12)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (14)Wood111weighted tableLocation contents
goblin pole small (13)Wood111weighted tableLocation contents
goblin pole small (4)Wood111weighted tableLocation contents
goblin pole small (11)Wood111weighted tableLocation contents
goblin pole small (12)Wood111weighted tableLocation contents
goblin woodwall 1m (34)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (37)Wood111weighted tableLocation contents
goblin woodwall 1m (10)Wood111weighted tableLocation contents
goblin pole small (5)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (9)Wood111weighted tableLocation contents
goblin woodwall 1m (32)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (7)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (2)Wood111weighted tableLocation contents; random hierarchy
goblin roof 45d (5)Deer Hide111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (24)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (30)Wood111weighted tableLocation contents; random hierarchy
goblin fence (14)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (36)Wood111weighted tableLocation contents
goblin banner (3)Wood111weighted tableLocation contents; random hierarchy
goblin banner (3)Deer Hide111weighted tableLocation contents; random hierarchy
goblin pole small (15)Wood111weighted tableLocation contents
goblin woodwall 1m (13)Wood111weighted tableLocation contents
goblin fence (6)Wood111weighted tableLocation contents
goblin pole small (8)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (16)Wood111weighted tableLocation contents
goblin woodwall 1m (19)Wood111weighted tableLocation contents
goblin fence (9)Wood111weighted tableLocation contents
goblin fence (3)Wood111weighted tableLocation contents
goblin woodwall 1m (38)Wood111weighted tableLocation contents
goblin fence (11)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (33)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (21)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (29)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (12)Wood111weighted tableLocation contents
goblin woodwall 1m (20)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (30)Wood111weighted tableLocation contents; random hierarchy
goblin fence (10)Wood111weighted tableLocation contents
goblin banner (4)Wood111weighted tableLocation contents; random hierarchy
goblin banner (4)Deer Hide111weighted tableLocation contents; random hierarchy
goblin roof 45d (4)Deer Hide111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (26)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (11)Wood111weighted tableLocation contents
goblin pole small (14)Wood111weighted tableLocation contents
goblin woodwall 1m (41)Wood111weighted tableLocation contents
goblin pole small (1)Wood111weighted tableLocation contents
goblin woodwall 1m (8)Wood111weighted tableLocation contents
goblin woodwall 1m (29)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (17)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (18)Wood111weighted tableLocation contents
goblin roof 45dDeer Hide111weighted tableLocation contents
goblin fenceWood111weighted tableLocation contents
goblin woodwall 1m (22)Wood111weighted tableLocation contents; random hierarchy
goblin fence (7)Wood111weighted tableLocation contents
goblin roof 45d corner (3)Deer Hide111weighted tableLocation contents
goblin woodwall 1m (31)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (16)Wood111weighted tableLocation contents; random hierarchy
goblin banner (6)Wood111weighted tableLocation contents; random hierarchy
goblin banner (6)Deer Hide111weighted tableLocation contents; random hierarchy
goblin fence (8)Wood111weighted tableLocation contents
goblin totempoleWood111weighted tableLocation contents
goblin woodwall 1m (40)Wood111weighted tableLocation contents
goblin woodwall 1m (25)Wood111weighted tableLocation contents; random hierarchy
goblin pole smallWood111weighted tableLocation contents
goblin woodwall 1m (39)Wood111weighted tableLocation contents
goblin pole small (9)Wood111weighted tableLocation contents; random hierarchy
goblin pole small (6)Wood111weighted tableLocation contents; random hierarchy
goblin banner (3)Wood111weighted tableLocation contents
goblin banner (3)Deer Hide111weighted tableLocation contents
goblin fence (2)Wood111weighted tableLocation contents
goblin woodwall 1m (17)Wood111weighted tableLocation contents
goblin pole small (10)Wood111weighted tableLocation contents
goblin woodwall 1m (35)Wood111weighted tableLocation contents; random hierarchy
goblin woodwall 1m (28)Wood111weighted tableLocation contents; random hierarchy

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
goblin totempoleFuling Totem10Location contents

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Fuling13Location contents; random hierarchy

Biomes

Gathering

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.