Sealed Tower
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 3
- Minimum placement altitude (m)
- 8
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
- Building restriction
- Building is restricted inside this location
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| dungeon sunkencrypt irongate rusty | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 2 | 5 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 11 | 66 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 33 | 99 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior | |
| Chest | 2 | 4 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 5 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 5 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 10 | 40 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 5 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 11 | 66 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 33 | 99 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| dungeon sunkencrypt irongate rusty (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin trashpile (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin trashpile (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin trashpile | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| dungeon sunkencrypt irongate rusty (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin trashpile (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin pole (40) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin roof 45d (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin roof 45d (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| dungeon sunkencrypt irongate rusty | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin pole (41) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin woodwall 1m (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin roof 45d (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin pole (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin woodwall 2m (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin pole (39) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin roof 45d (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin woodwall 2m (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin pole (41) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin pole (40) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| goblin woodwall 2m ribs (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin woodwall 2m ribs (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin woodwall 2m ribs (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin woodwall 2m ribs | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin woodwall 1m (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (9) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| goblin trashpile (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 3 | — | Conditional room/interior | |||
| 1 | 1 | — | Conditional room/interior | |||
| 1 | 1 | — | Conditional room/interior | |||
| 1 | 3 | — | Conditional room/interior | |||
| 1 | 3 | — | Conditional room/interior; random hierarchy | |||
| 1 | 1 | — | Conditional room/interior; random hierarchy | |||
| 1 | 3 | — | Conditional room/interior; random hierarchy |
Eligible dungeon rooms
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Room template | Weight | Eligibility |
|---|---|---|
| Room template | — | Eligible room pool; occurrence is conditional |
Biomes
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.