Sealed Tower
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Plains
Possible loot
Rows 1–100 of 118Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| dungeon sunkencrypt irongate rusty | Scrap Iron | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Chest | Amber Pearl | 2 | 4 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Chain | 2 | 5 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Coins | 11 | 66 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Egg | 1 | 1 | 0.5 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Black Metal Protection Idol | 1 | 1 | 0.1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Black Metal Battle Idol | 1 | 1 | 0.05 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Barley | 2 | 4 | 0.5 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Metal Scrap | 2 | 5 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Needle | 2 | 5 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Coins | 10 | 40 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Sharpening Stone | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Wooden Atgeir | 1 | 1 | 0.2 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Metal Protection Idol | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Metal Battle Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Amber Pearl | 2 | 4 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Chain | 2 | 5 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Coins | 11 | 66 | 1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Egg | 1 | 1 | 0.5 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Metal Protection Idol | 1 | 1 | 0.1 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Metal Battle Idol | 1 | 1 | 0.05 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 5–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (3) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (3) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (3) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (3) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| dungeon sunkencrypt irongate rusty (2) | Scrap Iron | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (1) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (1) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (1) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (1) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (1) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (6) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (6) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (6) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (6) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (6) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (5) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (5) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (5) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (5) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (5) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (4) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (4) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (4) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (4) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (4) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| dungeon sunkencrypt irongate rusty (1) | Scrap Iron | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (2) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (2) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (2) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin trashpile (2) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| goblin pole (40) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin roof 45d (3) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin roof 45d (4) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| dungeon sunkencrypt irongate rusty | Scrap Iron | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin pole (41) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin woodwall 1m (7) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin roof 45d (4) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin pole (7) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin woodwall 2m (1) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin pole (39) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin roof 45d (3) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin woodwall 2m (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin pole (41) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin pole (40) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| goblin woodwall 2m ribs (2) | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin woodwall 2m ribs (3) | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin woodwall 2m ribs (1) | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin woodwall 2m ribs | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin woodwall 1m (6) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (1) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (1) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (1) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (1) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (1) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (2) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (2) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (2) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (2) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Black Metal Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Black Marble Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (3) | Black Marble Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (4) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| goblin trashpile (4) | Black Metal Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

