Mistlands Excavation1
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 40
- Minimum placement altitude (m)
- 4
- Maximum placement altitude (m)
- 100
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| dvergrprops wood stakewall | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (3) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (3) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood pole | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood stakewall (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (2) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (2) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood wall | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood wall | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood wall (1) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood wall (1) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops crate (4) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (4) | 2 | 4 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (3) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (3) | 2 | 4 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate | 2 | 4 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (2) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate (2) | 2 | 4 | — | 1 | weighted table | Location contents | |
| dvergrprops crate (1) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate (1) | 2 | 4 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (1) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (1) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops crate (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (1) | 2 | 4 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops hooknchain | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops hooknchain | 1 | 1 | — | 1 | weighted table | Location contents | |
| blackmarble post01 (1) | 1 | 1 | — | 1 | weighted table | Location contents | |
| trader wagon destructable | 1 | 1 | — | 0 | weighted table | Location contents | |
| dvergrprops crate long | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate | 2 | 4 | — | 1 | weighted table | Location contents | |
| dvergrprops crate (2) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate (2) | 2 | 4 | — | 1 | weighted table | Location contents; random hierarchy | |
| blackmarble post01 | 1 | 1 | — | 1 | weighted table | Location contents |
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Pickable Dvergr Lantern (2) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (4) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (3) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (5) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (1) | 1 | 0 | — | Location contents; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 3 | — | Location contents; random hierarchy | |||
| 1 | 3 | — | Location contents; random hierarchy |
Biomes
Gathering
Dvergr LanternLocation contents; random hierarchy
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.