Skip to content
CorpusValheim

Local travel and ledges

Movement

Local teleport interactions require their target and respect the no-boss-portals active-interior gate; they do not call inventory teleportability. Teleport abilities choose a tagged destination within range with a valid floor and move their owner directly. World portal triggers delegate to their parent portal. Ladders move an interacting character to their authored endpoint after a range check. Auto-jump triggers pass authored upward/forward velocities to the character. Ledge colliders depend on tracked colliders above their origin.

Scope of the calculation

Auto Jump Ledge configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Ladder configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Ledge configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Teleport configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Teleport Ability configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Teleport World Trigger configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Browse this category

Game version 1.0.12Version, artwork & sources