
Construction requirements
Produces 1 unit(s). All listed ingredients are required.
Required station
Chair configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Chair configuration 2
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Chair configuration 3
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Container configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Ladder configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Ship Controlls configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialDisplays check ward access, supported item shared names/types and attachment availability. Removing an item restores its saved external item state. A guardian trophy selects a guardian power after its delay; it does not immediately activate the effect. Chairs and barber seats require range, an unused seat, no encumbrance and a two-second sit interval. Doors may require and consume a matching-world-level key; keyed doors cannot be closed through their ordinary interaction branch. Signs check ward access and user-content privileges. Switches delegate to their owning gameplay callback; held use respects the authored repeat interval.
Containers distinguish public access, creator-only private access and an unsupported group-access branch that denies access. Optional wards are checked separately. Opening and take-all need owner authorization and an unused container; take-all requests have a two-second throttle. A grave owner takes all directly only when its slot/stack and combined-weight check passes. Empty unused graves disappear and grant the configured recovery status to the online owner, not automatically to the looter.
Local teleport interactions require their target and respect the no-boss-portals active-interior gate; they do not call inventory teleportability. Teleport abilities choose a tagged destination within range with a valid floor and move their owner directly. World portal triggers delegate to their parent portal. Ladders move an interacting character to their authored endpoint after a range check. Auto-jump triggers pass authored upward/forward velocities to the character. Ledge colliders depend on tracked colliders above their origin.
Mounted run/swim stamina uses lerp(1,0.5,ridingSkill)*configuredDrain*dt; exhausted running becomes walking. Any nonzero owner-authoritative stamina use resets the one-second regeneration delay. Regeneration after its delay uses the hungry/normal base rate*(2-current/max)*dt, capped at maximum, while not attacking or swimming. An exhausted swimming mount takes ceil(maxHealth/20) raw drowning damage after each strict one-second check. Riding skill is raised on running interval checks. Ship steering requires a nearby unencumbered player aboard and owner-granted control. Ship constructors spawn their configured ship after elapsed network minutes exceeds construction time.

