Grappling
MovementGrapplingBlocker rejects attachment. OneBoost launches toward the point with pullForce+distanceForceMultiplier*distance; ConstantVelocity sets pullForce speed beyond closePullDist and can transition to repelling. Block, attack after one second, required equipment loss and maximum length break the link. Nonapproaching time accumulates toward the early-break threshold. Completion may stop movement, jump and spawn another grappling point; the status receives a post-break TTL.
Scope of the calculation
Grappling Point configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Grappling Point configuration 2
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

