Portal – Stone
MiscThe powerful energy source lets you pass through even with the most valuable of items.

Construction requirements
Produces 1 unit(s). All listed ingredients are required.
×10Greydwarf Eye
×30Grausten
×2Molten Core- Makes
Portal – Stone
Required station
Effect Area configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Guide Point configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Teleport World Trigger configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialBurning fireplaces consume elapsedSeconds/secondsPerFuel when enabled and not infinite. Terrain, overhead blockage, smoke and optional submersion can prevent burning. Wet conditions select low/high objects and can turn off fireplaces configured to allow toggling. Cinder emission requires ownership, rejects positions inside a shield, and passes a decremented spread budget to its children. Its periodic branch additionally needs a positive spread budget, chance success and a burning fireplace when attached. Fire spread is enabled in Ashlands or by the Fire world key; burnable objects, liquid height, wetness, cleared terrain and biome gates apply. Fire damage visits characters but randomly selects one eligible non-character collider per tick. Rain and accumulated smoke can extinguish spreading fire. Effect areas refresh heat/status exposure; base value counts matching colliders rather than unique buildings.
Finder chooses the nearest beacon strictly inside its individual 3D range, then uses clamped horizontal-distance/range to interpolate ping intervals. Rune stones and vegvisirs request the configured closest/all location discovery and can set separate world or player keys. Guide points register raven text; unseen priority and distance select text, and talking records it as seen. Boss-stone visuals inspect trophy attachment, not a world boss-defeat condition.
Local teleport interactions require their target and respect the no-boss-portals active-interior gate; they do not call inventory teleportability. Teleport abilities choose a tagged destination within range with a valid floor and move their owner directly. World portal triggers delegate to their parent portal. Ladders move an interacting character to their authored endpoint after a range check. Auto-jump triggers pass authored upward/forward velocities to the character. Ledge colliders depend on tracked colliders above their origin.

