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CorpusAion 2

Overview

The dedicated main tank: sword and shield, the strongest aggro in the game and party buffs that help both damage and defense. Creators call it easy and forgiving, and a well-built Templar still does real damage through Judgment. It suits players who want to anchor the party.

Summed up from 44 videos by 23 creators, Dec 2, 2025 to Oct 8, 2026.

In the game's words

The Templar is a classic tank wielding a shield and one-handed sword. With exceptional defense and a variety of skills to protect allies from enemy attacks, they are indispensable as frontline tanks in party play.

What makes the Templar tick

Keystone skill

Judgment does over half of a Templar's damage. Its rank-16 Specialty removes the cooldown, so each window opened by Shield Smite, Warding Strike, Shield Rush or Doom Shield fits several casts.

The rule

Rush Judgment to rank 16 and take its Remove cooldown Specialty; without it the class does little damage.

Opener
  1. Fully charged Punishment
  2. Doom Shield to close in
  3. Judgment in the window
  4. Hold left click and the macro

Active

12

Passive

10

Stigma

13

Judgment

Active

Deals variable damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

Base cooldown
5 s
Base range
4 m
First learned
Level 4
How it reaches rank 20
  • 10Skill Points
  • +4Boards
  • +2Rings
  • +4Arcana

One node on each of Nezekan, Zikel, Vaizel and Triniel. Rings, weapon and Guard can roll it in Soul Binding. Arcana: Parchment or Chalice.

Specialty slots open at ranks 8, 12 and 20; choices unlock at ranks 8, 12 and 16
Rank 8
Absorbs [value unavailable]% HP
Rank 8
Deals extra damage on attacking a target afflicted with Impact-type status
Rank 8
Extra damage on hit
Rank 12
Critical Hit on hit
Rank 16
Remove cooldown

Some values in this skill's text are not resolved yet.

What creators say

Cast it inside the short window that Shield Smite, Warding Strike, Shield Rush or Doom Shield opens; Doom Shield's window is the longest.

Reach rank 16 with all four Daevanion nodes plus two levels from Arcana or rings.

Open Judgment

Stigma

Doom Shield and Noble Armor are the fixed picks; creators fill the other two slots differently.

  • Doom Shield7 of 7 creatorsOpens a Judgment window, closes the gap and resets Annihilate at rank 5.
  • Noble Armor4 of 5 creatorsRush it to rank 15: ranks 10 and 15 make Insulting Roar and Fury half again stronger.
Two flex slots
  • Battlefield Banner
  • Taunt
  • Shield of Protection
  • Executing Blade

Fill the last two slots from Battlefield Banner, Taunt and Shield of Protection; offensive builds take Executing Blade for burst before Punishment.

When should Battlefield Banner go in?

Early: it is a core damage Stigma that stays up

Late: not before rank 20, or low priority

Stigma slots open at levels 22, 27, 32 and 37. Shield of Protection gets two charges at rank 5 and blocks while moving at rank 10.

Journey

After level 45 your Item Level, which players also call gear score, decides what you can enter. Pick where you are.

Item Level 1400 to 1900

What opens

Templar priorities

Put Judgment on the Parchment and the Chalice, and upgrade those two cards first.

Rush Transcendence at 1,600: Arcana is the biggest damage gain from here.

For a guaranteed Judgment card, collect Mysterious Crystals from Ascension Trial, season missions and the season shop, then transmute a gold Arcana; make the Chalice first.

After Judgment, take Vicious Strike, Punishment and Warding Strike to rank 16.

Every class

Farm Vakron Sky Island before Urugugu Canyon: every Vakron armor drop is an upgrade, while Urugugu also drops other classes' weapons.

Hold pity selectors and Exploration chests until you know your last missing piece.

Fill all five Arcana slots as soon as Transcendence opens. For now, card grade matters more than which skills a card carries.

Party finders ask for Combat Power well above the minimum, so form your own group with a tank and a healer.

Item Level adds up from
  • Item levelsof what you wear
  • +1per enhancement level
  • +5per Amplify level
  • +1per Daevanion point
  • 1 to 4per Manastone line
  • +3per Rare Theostone

The Amplify, Manastone and Theostone amounts are measured on players' characters.

Stat nodes sit in the same places for every class. Each Active skill has one node on each of the first four boards; each Passive has two on Nezekan or Zikel and one each on Vaizel and Triniel. Azphel has stat nodes only.

Path from the centre to the nearest node of each core skill to reach rank 12; skip defense, HP and MP nodes early.

Take all four Judgment nodes, one on each board, on the way to rank 16.

Buy a skill's cheap low ranks with skill points and its costly ranks from the boards.

Favor Combat Speed and damage lines; leave crit and multi-hit for later.

Guides and builds

Global client reference