Overview
The dedicated main tank: sword and shield, the strongest aggro in the game and party buffs that help both damage and defense. Creators call it easy and forgiving, and a well-built Templar still does real damage through Judgment. It suits players who want to anchor the party.
Summed up from 44 videos by 23 creators, Dec 2, 2025 to Oct 8, 2026.
The Templar is a classic tank wielding a shield and one-handed sword. With exceptional defense and a variety of skills to protect allies from enemy attacks, they are indispensable as frontline tanks in party play.
What makes the Templar tick
Judgment does over half of a Templar's damage. Its rank-16 Specialty removes the cooldown, so each window opened by Shield Smite, Warding Strike, Shield Rush or Doom Shield fits several casts.
Rush Judgment to rank 16 and take its Remove cooldown Specialty; without it the class does little damage.
- Fully charged Punishment
- Doom Shield to close in
- Judgment in the window
- Hold left click and the macro
Skills
Open in the skill windowActive
12Passive
10Stigma
13Judgment
Deals variable damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage
- Base cooldown
- 5 s
- Base range
- 4 m
- First learned
- Level 4
- 10Skill Points
- +4Boards
- +2Rings
- +4Arcana
One node on each of Nezekan, Zikel, Vaizel and Triniel. Rings, weapon and Guard can roll it in Soul Binding. Arcana: Parchment or Chalice.
- Rank 8
- Absorbs [value unavailable]% HP
- Rank 8
- Deals extra damage on attacking a target afflicted with Impact-type status
- Rank 8
- Extra damage on hit
- Rank 12
- Critical Hit on hit
- Rank 16
- Remove cooldown
Some values in this skill's text are not resolved yet.
Cast it inside the short window that Shield Smite, Warding Strike, Shield Rush or Doom Shield opens; Doom Shield's window is the longest.
Reach rank 16 with all four Daevanion nodes plus two levels from Arcana or rings.
Stigma
Doom Shield and Noble Armor are the fixed picks; creators fill the other two slots differently.
Doom Shield7 of 7 creatorsOpens a Judgment window, closes the gap and resets Annihilate at rank 5.
Noble Armor4 of 5 creatorsRush it to rank 15: ranks 10 and 15 make Insulting Roar and Fury half again stronger.
Battlefield Banner
Taunt
Shield of Protection
Executing Blade
Fill the last two slots from Battlefield Banner, Taunt and Shield of Protection; offensive builds take Executing Blade for burst before Punishment.
When should Battlefield Banner go in?
Early: it is a core damage Stigma that stays up
Late: not before rank 20, or low priority
Stigma slots open at levels 22, 27, 32 and 37. Shield of Protection gets two charges at rank 5 and blocks while moving at rank 10.
Journey
After level 45 your Item Level, which players also call gear score, decides what you can enter. Pick where you are.
Item Level 1400 to 1900
What opens
- 1500Ascension Trial NormalChamber of the DeadDepository of FatesForgotten RepositoryNightmare AltarSanctum of LoathingTyrant's Hideout
- 1600Transcendence 1Deus Research Base, Stage 1Shattered Arkanis, Stage 1
- 1900Transcendence 2Deus Research Base, Stage 2Shattered Arkanis, Stage 2
Templar priorities
Put Judgment on the Parchment and the Chalice, and upgrade those two cards first.
Rush Transcendence at 1,600: Arcana is the biggest damage gain from here.
For a guaranteed Judgment card, collect Mysterious Crystals from Ascension Trial, season missions and the season shop, then transmute a gold Arcana; make the Chalice first.
After Judgment, take Vicious Strike, Punishment and Warding Strike to rank 16.
Every class
Farm Vakron Sky Island before Urugugu Canyon: every Vakron armor drop is an upgrade, while Urugugu also drops other classes' weapons.
Hold pity selectors and Exploration chests until you know your last missing piece.
Fill all five Arcana slots as soon as Transcendence opens. For now, card grade matters more than which skills a card carries.
Party finders ask for Combat Power well above the minimum, so form your own group with a tank and a healer.
- Item levelsof what you wear
- +1per enhancement level
- +5per Amplify level
- +1per Daevanion point
- 1 to 4per Manastone line
- +3per Rare Theostone
The Amplify, Manastone and Theostone amounts are measured on players' characters.
Daevanion
Plan Templar boardsStat nodes sit in the same places for every class. Each Active skill has one node on each of the first four boards; each Passive has two on Nezekan or Zikel and one each on Vaizel and Triniel. Azphel has stat nodes only.
Path from the centre to the nearest node of each core skill to reach rank 12; skip defense, HP and MP nodes early.
Take all four Judgment nodes, one on each board, on the way to rank 16.
Buy a skill's cheap low ranks with skill points and its costly ranks from the boards.
Favor Combat Speed and damage lines; leave crit and multi-hit for later.
Guides and builds
Guides
- Aion 2 Templar guide: the main tank, its skills and boardsShould you play Templar in Aion 2? What the main tank does in groups, how its Judgment rotation works, the stigmas creators pick and where to go next.
- Aion 2 Templar PvE build: skill priority, stigmas and macroA starting Aion 2 Templar PvE build from creator guides: which skills to rank first, the stigmas worth slotting, passive priority and the leveling macro.
Builds
No published Templar builds yet. Builds people publish from the planner show up here, with skills, Stigmas, boards and gear.

