Signature ability
Djinn's Mark
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals Spirit Damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks Active: Consume all Djinn Mark's to deal its damage now.
Gameplay values
| Property | Base value | Condition / scaling |
|---|---|---|
| Base Damage | 11 | Scales with Tech power (coefficient 0.35) |
| Damage Per Mark | 2x | — |
| Max Marks | 4 | — |
| Cooldown | 2.75s | Scales with Tech cooldown |
Upgrade bonuses
| Tier | Effect |
|---|---|
| 1 | On Proc: Apply a fading 60% Slow for 0.8s |
| 2 | +20 Base Damage and +3s Multiplier Duration |
| 3 | -0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks |
Listed changes are authored tier bonuses; they are not a calculated final build.
