Skip to content

Abilities

Explore ability effects, authored upgrade tiers and the heroes or items that use them.

All entries

152 entries

Affliction

Signature ability

Applies Spirit Icondamage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

Afterburn

Signature ability

Weapon hits build up a burning effect, dealing Spirit DPS. Abilities refresh to the base burn duration and weapon hits extend it.

Air Drop

Signature ability

Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing Spirit Damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.

Alchemical Flask

Signature ability

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Arctic Beam

Signature ability

Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

Assassinate

Signature ability

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

Audience Participation

Signature ability

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

Aura of Suffering

Signature ability

Unleash pain, dealing Spirit DPS to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

Ava

Signature ability

Turn to shadows and possess Ava. You gain Bonus Move Speed that increases over time, and become hidden on the minimap. Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.

Barrage

Signature ability

Channel to start launching projectiles that deal Spirit Damage and apply Slow around their impact point. Projectiles that hit a hero grant Pocket Damage Amp that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.

Bashdown

Signature ability

Slam your bat into the ground, Pulling enemies down and dealing Melee Damage. The slam creates a shockwave that deals Spirit Damage and applies Knock Up.

Binding Word

Signature ability

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Blasted

Signature ability

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. Active: Bullets are amplified against wrecked enemies. Using melee boosts Max Health and extends duration.

Bloodletting

Signature ability

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. Ultimate Unlock: While rage is full the amount of damage deferred is increased.

Bloodscent

Signature ability

Isolated heroes leave a trail as they move, and emit their heartbeat from afar. You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent Weapon Damage.

Bookwyrm

Signature ability

Conjure a dragon that appears at the target location before flying forward, dealing Spirit Damage and leaving a burning path in its trail.

Boot Kick

Signature ability

Dash forward and kick the first enemy hit, dealing Melee Damage while pushing yourself off and marking them. Shooting the marked target deals Spirit Damage and removes the mark.

Borrowed Decree

Signature ability

Innate: Abilities can summon Ghouls that shamble toward the enemy base, dealing Melee Damage. They explode when they approach a hero or objective, dealing Spirit Damage in an area and applying a brief Slow Active: Create a gravestone at a target location that summons Ghouls over time. Enemies can destroy the gravestone with two heavy melees.

Bounce Pad

Signature ability

Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.

Bullet Dance

Signature ability

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

Burrow

Signature ability

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal Spirit Damage, Slow, and Knock Up.

Call Bell

Signature ability

Throw out a call bell that deals Spirit Damage on impact. After a short delay it explodes, dealing additional Spirit Damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow. Can be shot to detonate early.

Captivating Read

Signature ability

Target an area with latent magic, applying Slow. The magic detonates after a delay, dealing Spirit Damage and applying Immobilize.

Card Trick

Signature ability

Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card Each suit provides a different bonus. Jokers counts as all suits

Chain Gang

Signature ability

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy Slow when they pull on the chain. After a delay, yank everyone towards Billy and deal Spirit Damage. The chain breaks if you lose line of sight for a short while.

Charged Shot

Signature ability

Charge up a powerful shot that pierces through enemies. Hold Ability1 or Attack to hold the shot.

Combo

Signature ability

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Concussive Combustion

Signature ability

Become a living bomb, dealing Spirit Damage and applying Stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

Consecrating Grenade

Signature ability

Fire a grenade that bounces before exploding, dealing Weapon Damage and setting enemies on fire. Burning targets deal Pure Damage to enemies in the area and suffer from reduced healing.

Crackshot

Signature ability

Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.

Crimson Slash

Signature ability

Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

Crow Familiar

Signature ability

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Dazzling Trick

Signature ability

Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.

Death Slam

Signature ability

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressAttackto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Disengaging Sigil

Signature ability

Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

Djinn's Mark

Signature ability

Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals Spirit Damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks Active: Consume all Djinn Mark's to deal its damage now.

Doorway

Signature ability

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.

Dust Devil

Signature ability

Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Enchanter's Satchel

Signature ability

Escape into your suitcase. When the duration ends, deal Spirit Damage to nearby enemies. Duration can be ended early by performing any action.

Entangling Bola

Signature ability

Throw a bola, dealing Spirit Damage, applying Slow and preventing movement abilities or stamina.

Entangling Thorns

Signature ability

Summon a patch of choking thorns that damage and slows enemies in its radius.

Essence Bomb

Signature ability

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated. Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.

Essence Theft

Signature ability

Your weapon steals Weapon Damage and Spirit Resist over time, up to a maximum amount per target.

Eternal Night

Signature ability

Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain Bonus Sprint Speed.

Exploding Uppercut

Signature ability

Deal Melee Damage to nearby enemies and apply Knock Back. When they land, they deal Spirit Damage and apply Reduced Fire Rate to other nearby enemies. Exploding Uppercut can be used on allies.

Fire Scarabs

Signature ability

Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

Fixation

Signature ability

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Flame Dash

Signature ability

Dash forward, gaining Slow Resistance while leaving a flaming trail that deals Spirit DPS. HoldMove Forwardwhile active to dash farther.

Flawless Advance

Signature ability

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability3 to re-cast.

Flight

Signature ability

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

Flog

Signature ability

Strike enemies in front of you with your whip, Healing for a portion of the damage dealt.

Flying Cloak

Signature ability

Launch a sentient cloak that travels forward and damages enemies. You can press Ability2 to teleport to its location.

Flying Slash

Signature ability

Throw a grappling hook to reel yourself towards an enemy, dealing Light Melee Damage and slowing the target when you arrive.

Frost Grenade

Signature ability

Throw a grenade that explodes in a cloud of freezing ice that Heals allies and applies Spirit Damage and move speed reduction to enemies.

Frozen Shelter

Signature ability

Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid Regen and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter

Full Auto

Signature ability

Temporarily boosts your fire rate and deal bonus Spirit Damage

Gloom Bombs

Signature ability

Throw a cluster of bombs that detonate after a delay, dealing Spirit Damage. Enemies hit by multiple bombs take 65% damage.

Goo Ball

Signature ability

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Grapple

Signature ability

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Grapple Arm

Signature ability

Launch out a mechanical hand that Pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

Grasping Hands

Signature ability

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take Spirit Damage and receive Immobilize. Alt-Cast Alt Cast rotates the orientation of the wall.

Ground Strike

Signature ability

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Guided Owl

Signature ability

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. HoldMove Forwardto accelerate the owl. PressMantleto release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Gutshot

Signature ability

Fire a blast with your shotgun, dealing Weapon Damage and pushing enemies back. Enemies near a wall receive Stun and take Bonus Weapon Damage.

Heavy Barrage

Signature ability

Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.

Hex-Lined Snap Trap

Signature ability

Kick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing Spirit Damage, applying Immobilize, and revealing enemies for a duration afterwards.

Hotel Guest

Signature ability

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in Spirit Damage. Failure to check-out on time costs additional Spirit Damage.

Hyper Beam

Signature ability

Channel a powerful torrent of energy that deals Spirit Damage and applies Slow.

Ice Path

Signature ability

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Roll / Crouch to travel up or down while in Ice Path.

Infernal Resilience

Signature ability

Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.

Ira Domini

Signature ability

Load your crossbow with 3 stakes, dealing massively increased Weapon Damage. The final stake is blessed, dealing bonus Pure Damage and executing low-health enemies.

Itani Lo Sahn

Signature ability

Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability4 or Attack to delay the cast.

Jar of Dead

Signature ability

Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal Spirit Damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

Jumpstart

Signature ability

Deal Spirit Damage to yourself. Then, gain bonus Regen and Bonus Move Speed, decaying over time.

Killing Blow

Signature ability

Active: Leap forward, dealing Spirit Damage to the first enemy hero. If they are below the kill threshold, execute them instead. Finishing an enemy with Killing Blow lets you recast for 16s Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities. Cooldown is increased by +30% if no hero is impacted.

Kinetic Carbine

Signature ability

Charge up a powerful shot of time energy, dealing Spirit Damage and applying a Time-Stop to enemies hit. The damage dealt increases with Weapon Damage. Move speed is increased while charging. While in the air and charging, ADS to timeslow your movement.

Kinetic Pulse

Signature ability

Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.

Kudzu Connection

Signature ability

Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.

Last Stand

Signature ability

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.

Leaping Slash

Signature ability

Dash forward before slashing all enemies in a circle, dealing Melee Damage. If the ability hits at least one hero, Heal a small amount of health.

Lethal Venom

Signature ability

Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.

Life Drain

Signature ability

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alt Cast to give health to friendly Heroes.

Light Eater

Signature ability

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take Spirit Damage when attacked by Celeste and provides her spirit lifesteal.

Lightning Ball

Signature ability

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Lil Helpers

Signature ability

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of Spirit Resist and fading Move Speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

Love Bites

Signature ability

Your bullets apply additional Spirit Damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of Bonus Spirit Damage. Love Bites has a unique cooldown per target.

Luggage Cart

Signature ability

Send out a luggage Cart that deals Spirit Damage and Pulls enemy heroes along its path. Can be alt cast with Alt Cast to target friendly heroes instead. If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.

Lycan Curse

Signature ability

Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased Max Health, and stacking Fire Rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

Malice

Signature ability

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

Medicinal Specter

Signature ability

Deploy a spirit that provides Healing to nearby allies.

Mini Turret

Signature ability

Deploy a turret that shoots enemies, dealing Spirit DPS. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.

Napalm

Signature ability

Spew an incendiary mixture, dealing Spirit Damage, applying Slow, and coating targets in napalm.

Naptime

Signature ability

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy Spirit Damage.

Nox Nostra

Signature ability

Active: Unleash a cloud of bats that seek out targets, each dealing Spirit Damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.

Pain Battery

Signature ability

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing Spirit Damage once per target.

Paradoxical Swap

Signature ability

Fire a projectile that swaps your position with the target enemy hero.

Petrifying Bola

Signature ability

Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.

Pillow Toss

Signature ability

Throw your trusty pillow inflicting Spirit Damage and heavy Knock Back. Landing hits reduces the cooldown of your other abilities.

Plot Armor

Signature ability

Grant an ally a Combat Barrier. While the barrier holds, they gain Bonus Weapon Damage.

Powder Keg

Signature ability

Throw a barrel that explodes after a delay, dealing Spirit Damage, setting enemies on fire and applying Knock Up. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel infront of Holliday.

Power Slash

Signature ability

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. PressAbility1orAttackto trigger the strike early, dealing partial damage.

Power Surge

Signature ability

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Project Mind

Signature ability

Teleport to the targeted location.

Puddle Punch

Signature ability

Materialize a fist in the world that punches everyone in the area, applying Knock Up. Punching an enemy deals Melee Damage and applies Slow. You and your allies have increased Air Control.

Pulse Grenade

Signature ability

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies Spirit Damage, time slow, and stacking Damage Amp for Paradox against the victim.

Quantum Entanglement

Signature ability

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alt Cast: Bring nearby allies with you.

Rabbit Hex

Signature ability

Hex a target area and transforming all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.

Radiant Daggers

Signature ability

Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals Spirit Damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.

Rain of Arrows

Signature ability

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alt Castfor reduced jump height. PressMantleto cancel the glide.

Rake

Signature ability

Active: Slash with your umbrella, dealing Spirit Damage, increasing with their missing health. Receive a Heal for every target killed. Passive: Holding ADS causes you to briefly float. Rake executes non-heroes below 60 health.

Rallying Charge

Signature ability

Release a wave of spectral knights and steeds that charge across the entire city, Healing allies and dealing Spirit Damage to enemies. The strength of the Heal and Spirit Damage is amplified as the knights travel further.

Rejuvenating Aurora

Signature ability

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

Rend

Signature ability

Swipe at enemies in a cone ahead of you, dealing Spirit Damage. If the enemy is in close range, deal bonus Melee Damage.

Return to Shadows

Signature ability

Instantly turn to shadows, becoming untargetable, gaining Bonus Move Speed, and dealing Spirit Damage. After a delay, return from the shadows, dealing Spirit Damage again.

Riposte

Signature ability

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability2 to select a target. Does not trigger against trooper or neutral damage.

Rising Ram

Signature ability

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

Sand Blast

Signature ability

Spray sand that disarms enemies in front of you and deals damage.

Sanguine Retreat

Signature ability

Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.

Scorn

Signature ability

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Screwjab Dagger

Signature ability

Throw a dagger, dealing Spirit Damage and applying Slow. Every subsequent dagger against the same target stacks in Spirit Damage and Slow.

Seismic Impact

Signature ability

Leap high into the air before crashing into the ground, dealing Spirit Damage and applying Stun.

Serrated Knives

Signature ability

Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack. Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

Shadow Transformation

Signature ability

Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.

Shining Wonder

Signature ability

Launch a deadly orb of light that deals Spirit Damage and applies Slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

Shocking Reanimation

Signature ability

Release a wave after taking lethal damage, applying a diminishing Slow. After a brief channel you reanimate, dealing Spirit Damage and applying Stun to nearby enemies.

Shoulder Charge

Signature ability

Charge forward, Pulling enemies you hit. Pushing a hero into a wall applies Stun. If you collide with a hero you move faster during your charge.

Singularity

Signature ability

Create a singularity in your hands, dealing pulling in nearby enemies.

Siphon Life

Signature ability

Drain health from nearby enemies, dealing Spirit DPS and Healing for a portion of the damage dealt.

Slam Fire

Signature ability

Instantly reload your gun. You gain Bonus Fire Rate and deal bonus Weapon Damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. Deals bonus Weapon Damage against troopers and neutrals.

Sleep Dagger

Signature ability

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Slice and Dice

Signature ability

Perform a dash forward, damaging enemies along the path. Hit Enemies have their Spirit Resist reduced. This debuff can stack. Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Slither

Signature ability

You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.

Smoke Bomb

Signature ability

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

Soul Exchange

Signature ability

Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

Spectral Assistant

Signature ability

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.

Spectral Wall

Signature ability

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, pressAttackorAbility3to erupt the wall early. Can be Destroyed with Melee Attacks

Spirit Lasso

Signature ability

Throw out your lasso, dealing Spirit Damage, Pulling, and applying Stun. Using a Bounce Pad extends the duration of Spirit Lasso.

Spirit Snare

Signature ability

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.

Splatter

Signature ability

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. Multiple hits to the same target deal less damage. Goo puddles linger on the ground and apply a movement slow to enemies walking on them. You and your allies slide faster on goo puddles.

Stake

Signature ability

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Stalker's Mark

Signature ability

Send out a mark that bleeds the first target it hits, dealing Spirit DPS. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

Static Charge

Signature ability

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Sticky Bomb

Signature ability

Attach a bomb that explodes after a delay, dealing Spirit Damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

Stone Form

Signature ability

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.

Storm Cloud

Signature ability

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. While channeling, pressAttackto mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.

Tag Along

Signature ability

Jump to an ally and nap alongside them. Both you and the ally receive a burst Heal based on missing health followed by lingering Regen. Hop between allies with Ability2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.

Telekinesis

Signature ability

Lift an enemy hero into the air and then slam them towards the target location. Slamming the target into the ground deals Spirit Damage, applying Slow and prevents Stamina and movement-based items and abilities

The Cube

Signature ability

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Mantle to escape early. After exiting the cube, the target has increased move speed and stamina recovery for a short duration.

Time Wall

Signature ability

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .

Traveler

Signature ability

Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.

Vexing Bolt

Signature ability

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability1 to redirect the bolt towards your crosshairs.

Willpower

Signature ability

Gain a Barrier and bonus move speed.