Signature ability
Card Trick
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card Each suit provides a different bonus. Jokers counts as all suits
Gameplay values
| Property | Base value | Condition / scaling |
|---|---|---|
| Damage | 45 | Scales with Tech power (coefficient 0.55) |
| Bonus Damage | 60% | — |
| Bullet and Spirit Resist Reduction | -8.0% | — |
| Move Speed | 30% | Conditionally applied |
| Heal | 75 | Source scaling applies |
| Cooldown | 0.6s | Scales with Tech cooldown (coefficient 0) |
Upgrade bonuses
| Tier | Effect |
|---|---|
| 1 | Charges: 2 |
| 2 | +40 Damage and increased Spirit Scaling |
| 3 | All suits are improved and higher chance for Jokers |
Listed changes are authored tier bonuses; they are not a calculated final build.
