Signature ability
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy Slow when they pull on the chain. After a delay, yank everyone towards Billy and deal Spirit Damage. The chain breaks if you lose line of sight for a short while.
Gameplay values
| Property | Base value | Condition / scaling |
|---|---|---|
| Per Hero | 0s | Scales with Tech duration |
| Damage | 120 | Scales with Tech power (coefficient 0.7) |
| Duration | 2.8s | — |
| Cooldown | 175s | Scales with Tech cooldown |
Upgrade bonuses
| Tier | Effect |
|---|---|
| 1 | +40% Spirit Resist & Bullet Resist |
| 2 | Cooldown: -40s |
| 3 | +5m Range +1.3s of Unstoppable Per Hero pulled in |
Listed changes are authored tier bonuses; they are not a calculated final build.
