Billy
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)

Attributes
- Health
- 820
- Health regeneration
- 2
- Move speed (m/s)
- 7
- Sprint speed bonus (m/s)
- 1.6
- Stamina
- 3
- Light melee damage
- 50
Abilities
Bashdown
Slam your bat into the ground, Pulling enemies down and dealing Melee Damage. The slam creates a shockwave that deals Spirit Damage and applies Knock Up.
Full ability detailsRising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Full ability detailsBlasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. Active: Bullets are amplified against wrecked enemies. Using melee boosts Max Health and extends duration.
Full ability detailsChain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy Slow when they pull on the chain. After a delay, yank everyone towards Billy and deal Spirit Damage. The chain breaks if you lose line of sight for a short while.
Full ability detailsWeapon
Standard level bonuses
Applied at levels marked for a standard upgrade in the progression table.
Soul progression
More attributes
- Heavy melee damage
- 116

