Items
Find an item, understand its effects and follow its components and upgrades.
All entries
136 entries
Active Reload
Weapon
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Alchemical Fire
Weapon
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.
Arcane Surge
Spirit
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
Armor Piercing Rounds
Weapon
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Battle Vest
Vitality
While you are above 65% health, gain Weapon Damage and Bonus Fire Rate.
Berserker
Weapon
Your Weapon Damage increases as you take sustained damage.
Boundless Spirit
Spirit
Bullet Lifesteal
Vitality
Bullet Resilience
Vitality
When below 50% health, gain additional Bullet Resist.
Bullet Resist Shredder
Spirit
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Burst Fire
Weapon
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Cheat Death
Vitality
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.
Close Quarters
Weapon
Deal additional Weapon Damage when in close range to your target.
Cold Front
Spirit
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
Colossus
Vitality
Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage. Nearby enemies suffer from Slow and have reduced dash speed.
Compress Cooldown
Spirit
Imbue an ability to reduce its Cooldown.
Crippling Headshot
Weapon
Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Cursed Relic
Spirit
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.
Debuff Reducer
Vitality
Reduces the duration of all negative effects applied to you.
Decay
Spirit
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
Disarming Hex
Spirit
Disarms enemy target and reduces their Bullet Resist.
Dispel Magic
Vitality
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Diviner's Kevlar
Vitality
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Duration Extender
Spirit
Imbue an ability to increase its Duration.
Echo Shard
Spirit
Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.
Enchanter's Emblem
Vitality
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Enduring Speed
Vitality
Reduces the effect of enemy Move Speed penalties.
Escalating Exposure
Spirit
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
Escalating Resilience
Weapon
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Ethereal Shift
Spirit
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Extended Magazine
Weapon
Extra Charge
Spirit
Extra Health
Vitality
Extra Regen
Vitality
Extra Spirit
Spirit
Extra Stamina
Vitality
Fleetfoot
Weapon
Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance.
Focus Lens
Spirit
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Fortitude
Vitality
After not taking damage for a period, gain health regen. When you are above 75% health, you have bonus Move Speed.
Frenzy
Weapon
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Glass Cannon
Weapon
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Greater Expansion
Spirit
Increases the range and effect radius of your abilities and items.
Grit
Vitality
Contextual componentSource-referenced component; independent shop availability is unverified.
Gain a Barrier for a short duration.
Headhunter
Weapon
Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.
Headshot Booster
Weapon
Your next headshot against an enemy Hero deals Bonus Weapon Damage.
Healbane
Vitality
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Healing Booster
Vitality
Increases the effectiveness of your healing.
Healing Nova
Vitality
Heal yourself and nearby allies.
Healing Rite
Vitality
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Healing Tempo
Vitality
Applying Heal to yourself or an ally grants the target Bonus Fire Rate and Bonus Move Speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Heroic Aura
Weapon
Provides Bullet Resist to nearby friendly units. Provides Move Speed and Fire Rate to you and nearby allies. Minions get double value.
High-Velocity Rounds
Weapon
Hollow Point
Weapon
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Hunter's Aura
Weapon
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Improved Spirit
Spirit
Infuser
Vitality
Gain Spirit Lifesteal and Spirit Power.
Inhibitor
Vitality
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Intensifying Magazine
Weapon
Increases Weapon Damage as you continuously fire your weapon.
Juggernaut
Vitality
Enemies that shoot you have their Fire Rate slowed.
Kinetic Dash
Weapon
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Knockdown
Spirit
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
Leech
Vitality
Reduces the effect of enemy applied healing reduction.
Lifestrike
Vitality
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Lightning Scroll
Spirit
Damage from your ultimate applies a Stun and deals Bonus Spirit Damage after a short delay. This effect can only trigger once per target per ultimate. Mystic Slow effects
Long Range
Weapon
Deal additional Weapon Damage when beyond a minimum distance from your target.
Lucky Shot
Weapon
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
Magic Carpet
Spirit
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Majestic Leap
Vitality
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.
Melee Charge
Weapon
Your next Heavy Melee attack against an enemy deals increased damage.
Melee Lifesteal
Vitality
Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Metal Skin
Vitality
Become immune to bullets.
Monster Rounds
Weapon
Mystic Burst
Spirit
Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 80 damage to deal additional damage.
Mystic Expansion
Spirit
Imbue an ability to increase its range and effect radius.
Mystic Regeneration
Spirit
Dealing Spirit Damage to enemy Heroes grants you Bonus Regen. Stacks when dealing damage to different heroes.
Mystic Reverb
Spirit
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Mystic Shot
Weapon
Your next bullet deals bonus Spirit Damage.
Mystic Slow
Spirit
When the target takes Spirit Damage, they have their Move Speed reduced.
Mystic Vulnerability
Spirit
When an enemy takes Spirit Damage, they have their Spirit Resist reduced.
Opening Rounds
Weapon
Your attacks have additional Weapon Damage against enemies above 50% health.
Phantom Strike
Vitality
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Plated Armor
Vitality
Gain a chance to either deflect incoming bullets, preventing all Weapon Damage or prevent all on-hit effects from bullets.
Point Blank
Weapon
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Quicksilver Reload
Spirit
Your imbued ability charges up over time with Bonus Spirit Damage, Bonus Fire Rate, and reloads bullets on use.
Rapid Recharge
Spirit
Rapid Rounds
Weapon
Reactive Barrier
Vitality
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Rebuttal
Vitality
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Refresher
Spirit
Reset the cooldown of all your abilities and restore all your charges.
Rescue Beam
Vitality
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Restorative Locket
Vitality
When an enemy uses an ability within 35m range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Restorative Shot
Vitality
Your next bullet will heal you based on what target you hit.
Return Fire
Vitality
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Ricochet
Weapon
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Rusted Barrel
Spirit
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Scourge
Spirit
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals Spirit Icondamage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Shadow Weave
Weapon
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Sharpshooter
Weapon
Deal additional Weapon Damage when beyond a minimum distance from your target.
Silence Wave
Spirit
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.
Silencer
Weapon
Your bullets reduce the target's outgoing spirit damage. Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Siphon Bullets
Vitality
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Slowing Bullets
Weapon
Your bullets build up a Movement Slow on enemies.
Slowing Hex
Spirit
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Spellbreaker
Vitality
The next instance of high Spirit Damage you take is significantly reduced.
Spirit Burn
Spirit
Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Spirit Lifesteal
Vitality
Spirit Rend
Weapon
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. Landing headshots against the target reduces their Spirit Resist further.
Spirit Resilience
Vitality
When below 50% health, gain additional Spirit Resist.
Spirit Sap
Spirit
Target an enemy to reduce their Spirit Resist and Spirit Power.
Spirit Shielding
Vitality
Gain a Barrier whenever you take significant Spirit Damage from enemy Heroes in a small time frame.
Spirit Shredder Bullets
Weapon
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Spirit Snatch
Spirit
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.
Spirit Strike
Spirit
When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.
Spiritual Overflow
Weapon
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Split Shot
Weapon
Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.
Sprint Boots
Vitality
Stamina Mastery
Vitality
Allows an additional use of Air Jump or Air Dash before landing.
Superior Cooldown
Spirit
Reduces the Cooldown of your abilities.
Superior Duration
Spirit
Increases the duration of your abilities and items.
Suppressor
Spirit
When you deal Spirit Damage to enemies, you also reduce their Fire Rate.
Surge of Power
Spirit
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Swift Striker
Weapon
Tankbuster
Spirit
Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Tesla Bullets
Weapon
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Titanic Magazine
Weapon
Torment Pulse
Spirit
Periodically deals Spirit Damage to the closest two enemies nearby.
Toxic Bullets
Weapon
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Unstoppable
Vitality
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
Vampiric Burst
Vitality
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Veil Walker
Vitality
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Vortex Web
Spirit
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.
Warp Stone
Weapon
Teleport straight ahead, gaining Bullet Resist.
Weakening Headshot
Weapon
Landing a Headshot reduces their Bullet Resist.
Weapon Shielding
Vitality
Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.
Weighted Shots
Weapon
Your bullets build up a Movement Slow on enemies.
Witchmail
Vitality
Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.
