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Items

Find an item, understand its effects and follow its components and upgrades.

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136 entries

Active Reload

Weapon

While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.

Alchemical Fire

Weapon

Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.

Arcane Surge

Spirit

After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.

Armor Piercing Rounds

Weapon

Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.

Battle Vest

Vitality

While you are above 65% health, gain Weapon Damage and Bonus Fire Rate.

Berserker

Weapon

Your Weapon Damage increases as you take sustained damage.

Boundless Spirit

Spirit

Bullet Lifesteal

Vitality

Bullet Resilience

Vitality

When below 50% health, gain additional Bullet Resist.

Bullet Resist Shredder

Spirit

Reduces Bullet Resist on enemies when you deal Spirit Damage.

Burst Fire

Weapon

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.

Cheat Death

Vitality

When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.

Close Quarters

Weapon

Deal additional Weapon Damage when in close range to your target.

Cold Front

Spirit

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

Colossus

Vitality

Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage. Nearby enemies suffer from Slow and have reduced dash speed.

Compress Cooldown

Spirit

Imbue an ability to reduce its Cooldown.

Crippling Headshot

Weapon

Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.

Cursed Relic

Spirit

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.

Debuff Reducer

Vitality

Reduces the duration of all negative effects applied to you.

Decay

Spirit

Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.

Disarming Hex

Spirit

Disarms enemy target and reduces their Bullet Resist.

Dispel Magic

Vitality

Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.

Diviner's Kevlar

Vitality

Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.

Duration Extender

Spirit

Imbue an ability to increase its Duration.

Echo Shard

Spirit

Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.

Enchanter's Emblem

Vitality

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

Enduring Speed

Vitality

Reduces the effect of enemy Move Speed penalties.

Escalating Exposure

Spirit

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

Escalating Resilience

Weapon

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

Ethereal Shift

Spirit

You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.

Extended Magazine

Weapon

Extra Charge

Spirit

Extra Health

Vitality

Extra Regen

Vitality

Extra Spirit

Spirit

Extra Stamina

Vitality

Fleetfoot

Weapon

Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance.

Focus Lens

Spirit

Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.

Fortitude

Vitality

After not taking damage for a period, gain health regen. When you are above 75% health, you have bonus Move Speed.

Frenzy

Weapon

While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.

Glass Cannon

Weapon

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Greater Expansion

Spirit

Increases the range and effect radius of your abilities and items.

Grit

Vitality

Contextual component

Source-referenced component; independent shop availability is unverified.

Gain a Barrier for a short duration.

Headhunter

Weapon

Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.

Headshot Booster

Weapon

Your next headshot against an enemy Hero deals Bonus Weapon Damage.

Healbane

Vitality

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

Healing Booster

Vitality

Increases the effectiveness of your healing.

Healing Nova

Vitality

Heal yourself and nearby allies.

Healing Rite

Vitality

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Healing Tempo

Vitality

Applying Heal to yourself or an ally grants the target Bonus Fire Rate and Bonus Move Speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

Heroic Aura

Weapon

Provides Bullet Resist to nearby friendly units. Provides Move Speed and Fire Rate to you and nearby allies. Minions get double value.

High-Velocity Rounds

Weapon

Hollow Point

Weapon

When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.

Hunter's Aura

Weapon

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.

Improved Spirit

Spirit

Infuser

Vitality

Gain Spirit Lifesteal and Spirit Power.

Inhibitor

Vitality

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Intensifying Magazine

Weapon

Increases Weapon Damage as you continuously fire your weapon.

Juggernaut

Vitality

Enemies that shoot you have their Fire Rate slowed.

Kinetic Dash

Weapon

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

Knockdown

Spirit

Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

Leech

Vitality

Reduces the effect of enemy applied healing reduction.

Lifestrike

Vitality

Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.

Lightning Scroll

Spirit

Damage from your ultimate applies a Stun and deals Bonus Spirit Damage after a short delay. This effect can only trigger once per target per ultimate. Mystic Slow effects

Long Range

Weapon

Deal additional Weapon Damage when beyond a minimum distance from your target.

Lucky Shot

Weapon

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.

Magic Carpet

Spirit

Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.

Majestic Leap

Vitality

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

Melee Charge

Weapon

Your next Heavy Melee attack against an enemy deals increased damage.

Melee Lifesteal

Vitality

Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.

Metal Skin

Vitality

Become immune to bullets.

Monster Rounds

Weapon

Mystic Burst

Spirit

Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 80 damage to deal additional damage.

Mystic Expansion

Spirit

Imbue an ability to increase its range and effect radius.

Mystic Regeneration

Spirit

Dealing Spirit Damage to enemy Heroes grants you Bonus Regen. Stacks when dealing damage to different heroes.

Mystic Reverb

Spirit

Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.

Mystic Shot

Weapon

Your next bullet deals bonus Spirit Damage.

Mystic Slow

Spirit

When the target takes Spirit Damage, they have their Move Speed reduced.

Mystic Vulnerability

Spirit

When an enemy takes Spirit Damage, they have their Spirit Resist reduced.

Opening Rounds

Weapon

Your attacks have additional Weapon Damage against enemies above 50% health.

Phantom Strike

Vitality

Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.

Plated Armor

Vitality

Gain a chance to either deflect incoming bullets, preventing all Weapon Damage or prevent all on-hit effects from bullets.

Point Blank

Weapon

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

Quicksilver Reload

Spirit

Your imbued ability charges up over time with Bonus Spirit Damage, Bonus Fire Rate, and reloads bullets on use.

Rapid Recharge

Spirit

Rapid Rounds

Weapon

Reactive Barrier

Vitality

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

Rebuttal

Vitality

On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.

Refresher

Spirit

Reset the cooldown of all your abilities and restore all your charges.

Rescue Beam

Vitality

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

Restorative Locket

Vitality

When an enemy uses an ability within 35m range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.

Restorative Shot

Vitality

Your next bullet will heal you based on what target you hit.

Return Fire

Vitality

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

Ricochet

Weapon

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

Rusted Barrel

Spirit

Target an enemy to reduce their Fire Rate and Bullet Resistance.

Scourge

Spirit

Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals Spirit Icondamage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.

Shadow Weave

Weapon

Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.

Sharpshooter

Weapon

Deal additional Weapon Damage when beyond a minimum distance from your target.

Silence Wave

Spirit

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.

Silencer

Weapon

Your bullets reduce the target's outgoing spirit damage. Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.

Siphon Bullets

Vitality

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.

Slowing Bullets

Weapon

Your bullets build up a Movement Slow on enemies.

Slowing Hex

Spirit

Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.

Spellbreaker

Vitality

The next instance of high Spirit Damage you take is significantly reduced.

Spirit Burn

Spirit

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.

Spirit Lifesteal

Vitality

Spirit Rend

Weapon

Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. Landing headshots against the target reduces their Spirit Resist further.

Spirit Resilience

Vitality

When below 50% health, gain additional Spirit Resist.

Spirit Sap

Spirit

Target an enemy to reduce their Spirit Resist and Spirit Power.

Spirit Shielding

Vitality

Gain a Barrier whenever you take significant Spirit Damage from enemy Heroes in a small time frame.

Spirit Shredder Bullets

Weapon

Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.

Spirit Snatch

Spirit

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.

Spirit Strike

Spirit

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.

Spiritual Overflow

Weapon

Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.

Split Shot

Weapon

Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.

Sprint Boots

Vitality

Stamina Mastery

Vitality

Allows an additional use of Air Jump or Air Dash before landing.

Superior Cooldown

Spirit

Reduces the Cooldown of your abilities.

Superior Duration

Spirit

Increases the duration of your abilities and items.

Suppressor

Spirit

When you deal Spirit Damage to enemies, you also reduce their Fire Rate.

Surge of Power

Spirit

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.

Swift Striker

Weapon

Tankbuster

Spirit

Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

Tesla Bullets

Weapon

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Titanic Magazine

Weapon

Torment Pulse

Spirit

Periodically deals Spirit Damage to the closest two enemies nearby.

Toxic Bullets

Weapon

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

Unstoppable

Vitality

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.

Vampiric Burst

Vitality

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

Veil Walker

Vitality

Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.

Vortex Web

Spirit

Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.

Warp Stone

Weapon

Teleport straight ahead, gaining Bullet Resist.

Weakening Headshot

Weapon

Landing a Headshot reduces their Bullet Resist.

Weapon Shielding

Vitality

Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.

Weighted Shots

Weapon

Your bullets build up a Movement Slow on enemies.

Witchmail

Vitality

Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.