Signature ability
Spirit Snare
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
Gameplay values
| Property | Base value | Condition / scaling |
|---|---|---|
| Curse Duration | 2.25s | Scales with Tech duration |
| Damage | 25 | — |
| Lifetime | 22s | Scales with Tech duration |
| Cooldown | 34s | Scales with Tech cooldown |
Upgrade bonuses
| Tier | Effect |
|---|---|
| 1 | Cooldown: -20s |
| 2 | Applies -15% Bullet Resist for 10s |
| 3 | +1s Curse Duration and +1.5m Radius |
Listed changes are authored tier bonuses; they are not a calculated final build.
