Signature ability
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressAttackto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Gameplay values
| Property | Base value | Condition / scaling |
|---|---|---|
| Impact Damage | 105 | Scales with Tech power (coefficient 0.974938) |
| Max Throw Distance | 14m | Scales with Tech power (coefficient 0.14) |
| Cooldown | 170s | Scales with Tech cooldown |
| Channel Duration | 2.3s | Scales with Channel duration, Tech duration |
Upgrade bonuses
| Tier | Effect |
|---|---|
| 1 | Max Throw Distance: 12m |
| 2 | Cooldown: -35s |
| 3 | Stun enemies in Radius for 1.2s +6m Cast Range |
Listed changes are authored tier bonuses; they are not a calculated final build.
