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Aion 2 Arcana guide: cards, sets and which ones to equip

By CorpusPublished

NCSOFT / AION 2 game art

TL;DR

  • Arcana are five extra equipment slots: Chalice, Parchment, Compass, Bell and Mirror. Each card gives one Empyrean Lord stat and up to four skill lines, and adds to your item level.
  • Every card comes in a Vigor and a Magic version with different stats. Vigor cards build the Primal Vigor set, Magic cards the Magic Armor set.
  • The usual PvE pick: Time Chalice, Life Parchment, Destruction Bell and Wisdom Mirror. The Compass is Death or Freedom, whichever you need.
  • Arcana are the main way to push key skills to level 20. Compass and Parchment roll actives, Bell and Mirror roll passives, and the Chalice rolls anything.
  • Early on, equip the highest grade you have and ignore set bonuses.

What Arcana are

The game's help text calls Arcana holy relics. You get them by clearing Transcendence, and equipping them raises your item level. In the data the Arcana come from the two Transcendence dungeons:

Cards come in four grades. The grade sets the card's item level, its main stat and how many times you can enhance it. TheWhelps names the Transcendence stage he gets each grade from, and counts each enhancement level as 1 gear score.

GradeItem levelEmpyrean Lord statEnhancement levelsStage (TheWhelps)
Common2082First
Rare40123Second
Epic60164Not stated
Unique80205Fourth

The five cards and their stats

Each card type comes in two versions, and the version decides the Empyrean Lord stat:

CardVigor versionMagic version
ChaliceTime: Combat SpeedSpace: Move Speed
ParchmentLife: HPDestiny: MP
CompassFreedom: AccuracyDeath: Critical Hit
BellJustice: DefenseDestruction: Attack
MirrorIllusion: Cooldown reductionWisdom: Double Chance

Each Empyrean Lord stat has a second effect too. Kanon's Handbook lists both effects for all ten.

The two sets

Set2 cards4 cards
Primal Vigor (Vigor cards)+60 PvE Attack when HP is 70% or more+150 PvE Attack when HP is 70% or more
Magic Armor (Magic cards)Restores 1,500 MP when MP is 20% or less, 30s cooldown+1,000 PvE Defense when MP is 50% or more

With five slots you can complete one 4-card set, or two 2-card sets.

Which cards to equip

Creators agree on four of the five slots for PvE. The Compass is the free choice, depending on which cap you are short of. Madsin's Season 1 setup differs in two slots:

SlotCreator consensusMadsin, Season 1
ChaliceTime (Vigor), Combat SpeedTime (Vigor)
ParchmentLife (Vigor), HPLife (Vigor)
CompassDeath (Magic) for Critical Hit or Freedom (Vigor) for AccuracyFreedom (Vigor)
BellDestruction (Magic), AttackDestruction (Magic)
MirrorWisdom (Magic), Double ChanceIllusion (Vigor) early, then Wisdom

Creator tip

For the Grail, you want the vigor. This gives time, which is combat speed. Parchment is going to be vigor as well. This gives life, which is HP, but also activates our two set, which increases plus 60 PvE attack when HP 70% or more.

TheWhelps · Watch at 20:52

That gives two Vigor cards and three Magic cards, so both 2-card bonuses are active. Kanon's Handbook recommends the same five cards and says the Empyrean Lord stat matters more than the set bonus for now.

Madsin runs four Vigor cards for the 4-card Primal Vigor bonus, with only the Bell staying Magic. He recommends the Illusion Mirror early anyway, because the cooldown reduction helps reach your class's cooldown threshold, and switches to Wisdom once other sources cover the cooldown.

Creator tip

Early into the game's progression, most classes will lean more towards the Illusion Mirror in order to help reach those thresholds as it will provide a large helping of CDR.

Madsin · Watch at 19:40

Assassins are Madsin's exception: they keep the Illusion Mirror, because their damage depends on the uptime of Illusive Clone.

Skill lines

This is the part of Arcana that shapes your build. A skill's third specialty slot opens at level 20, and the base skill tree only goes to level 10. The levels in between come from Daevanion boards, ring Soul Binding lines and Arcana.

Each Unique card can carry up to four skill lines, and each line can reach +4. Which skills a card can roll depends on its type:

CardSkill pool
CompassSix of your class's active skills
ParchmentA different six active skills
BellFive passives
MirrorA different five passives
ChaliceAny of your active skills or passives

Your class's build page says which skills need level 20.

Madsin settles the Chalice first, because its random pool is the hardest to control, then uses the Compass and Parchment to fill specific skills. Rings fill whatever is still missing.

Enhancing cards

You enhance a card by feeding it duplicate or unused cards for experience. TheWhelps explains that each level raises the card's Empyrean Lord stat and one random skill line by 1. That randomness is why a perfect card is rare.

Creator tip

But yeah, don't stress too much. You know, if Dead Shot is three, you just need to roll with Dead Shot. Just make it four combined and you're good.

TheWhelps · Watch at 23:24

Cards with bad rolls are still useful as enhancement material for the ones you keep.

Crafting cards

Transmutation crafts a Unique card where you choose some of the lines. In the data, you can pick one main effect and up to two skill lines, and the other lines stay random. The base cost of a Unique card is 2,000,000 Kina plus Mysterious Crystal, and each chosen skill line adds to it. TheWhelps picks only the one or two skills he needs most on each card, since extra picks cost more.

Early game

Before Unique cards, do not plan sets. TheWhelps equips the highest grade card he has in every slot for item level.

Creator tip

You might have some blues. Just chuck it on. Don't worry about the set bonus. Don't worry about the stats and skills. Just put the highest tier on.

TheWhelps · Watch at 11:51

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