Altgard
Dark
Altgard
Dark
Named places
Safe Haven
VillageA village in northern Altgard with a long history. Having developed over time as a refuge for those fleeing legal troubles or the Balaur, its residents are extremely wary of outsiders. More recently, a Balaur Dredgion crashed in front of the village, isolating it further from the outside world, but also making it generally safe from Balaur threats.
Galorik's Inspection Area
VillageA Safe Haven Inspection Area managed by the village militia. It is used to defend against the invasion of the Legion Outlaws and to prevent unauthorized people from entering the village.
Dredgion Crash Site
BattlefieldAn area where the Dredgion of the Fafnir Brigade crashed after being caught in the Abyss Rift accident. The surrounding soil is heavily contaminated with waste fluids from the ship.
Creion Campsite
VillageA temporary camp set up by Creion for researching the Dredgion.
Temporary Investigation Base
VillageA temporary base built to investigate the area around the Dredgion Crash Site. Dispatched Daeva are keeping an eye on this area and are carrying out the tasks given by Nemon.
Searcher Rock
VillageA base located near the Dredgion ship that crashed in the Calderon Canyon. Access to Dredgion is impossible due to the Drakana oozing out of the ship.
Canyon Dispatch Area
VillageA makeshift base set up by the Daeva dispatched to the Dredgion crash site in Calderon Canyon.
Quai Campsite
VillageA base of the Quai Merchant Guild, who once dominated Altgard's commerce until they were ousted by the Steel Hammer Merchants and forced to move to their current location. Baba, the head of this branch, is looking for a way to regain the Guild's footing by helping Nemon.
Nameless Cemetery
BattlefieldA graveyard for those who died fighting the Balaur. The sheer amount of dead has meant that many were buried without headstones, and the spirits of those Daeva who failed to return to the flow of Odyle roam freely.
Gravekeeper Camp
VillageA base occupied mainly by gravekeepers.
Neglected Crematorium
VillageA former crematorium, but abandoned since the Karas Massacre. It is now occasionally used by gravekeepers to store supplies.
Mire Campsite
VillageA place where criminals exiled even from Safe Haven eke out a living by digging through the debris of the crashed Dredgion for useful items, or fishing relics out of the streams of wastewater.
Calderon Canyon
BattlefieldA canyon in northern Altgard. There are various minerals and caves located along the north of the canyon.
Silent Hill
BattlefieldA hilly area between the Nameless Cemetery and the Sanctum Outpost.
Sanctum Outpost
BattlefieldOnce the main base of the Destruction Archons operating near Zikel's Sanctum, it has since been taken over by the Balaur. Now that the Daeva's rebellion has been quelled, Draconute troops manage the area.
Fang Hideout
VillageA building that once housed Zikel's Faithful before they entered the sanctum, until a Balaur bombardment destroyed all but the basement. It now serves as a hideout for the Fang Legion as they fight against the Balaur.
Temporary Retreat
VillageA place where the Fang Legion, who had infiltrated the Sanctum Outpost, hides from the Balaur's eyes.
Moslan Forest
BattlefieldA forested area between Altgard Fortress and the Vaspelt Timberlands. Under the care of the Elim, it was once home to a variety of flora and fauna, but recent raids by the Blood Blades have left it in ruins.
Odar's Shade
VillageAn Elim village at the entrance to Moslan Forest founded under the leadership of Odar, an Elim elder. A recent attack by the Blood Blades resulted in the Elim Odar falling into a deep sleep, and the Nornir in the village being abducted.
Elim's Rest
VillageOriginally a rest stop for visitors to the forest, the Elim came to stay here when visitors came less frequently. There are no Elim left after the Blades set fire to it.
Forest Hideout
VillageA small cave on the outskirts of Moslan Forest. It was used as a refuge by local residents when the forest was burning.
Collapsed Chasm
VillageA small clearing between the stones and fallen trees. The young Elim used to come here and play, but the Blood Blades set it ablaze and destroyed it.
Nornir Assembly
VillageA new base for the Nornir, who have gathered here from all over Moslan Forest while fleeing the attacks of the Blood Blades. The residence of Urd, who leads the Nornir, is here.
Uruthumheim
BattlefieldBuilt to honor a Daeva named Uruthum who led eleven warriors to slay the giant Drake Minusha during the Millennium War, this site has since crumbled to ruins.
Abandoned Site
VillageA base built with the remnants of the old ruins, located at the entrance to Uruthumheim from Moslan Forest.
Minushan Site
VillageThis is where the stone statues of Uruthum and the eleven Daevas who defeated Minusha were erected. Currently, the site is in ruins as several statues are missing and the structure has deteriorated over time.
Victorious Daeva's Statue
VillageThis is where the stone statue of Uruthum was erected to share the news of triumph after defeating the great Drake Minusha.
Purifying Forest
BattlefieldA forest protected by the power of the ancient Sacred Tree Grisilla. Because of the contamination resulting from Fafnir's Poison Blood, Grisilla has weakened and the entire forest is losing its purifying powers.
Guide Rest Stop
VillageA base for the Spirit Guides who are investigating the strange phenomena happening in the Purifying Forest.
Faded Stump
VillageA base for the Spirit Guides and Nornir that came to investigate the Sacred Tree Grisilla in relation to the strange happenings in the Purifying Forest.
Healing Spring
VillageA spring imbued with restorative powers that can clear an area of any toxic aura. Since the Purifying Forest has been losing its power, the spring's power has also been weakening.
Dranactus
BattlefieldLand used by the Balaur to raise Drana for their food supply. Drana has stained the entire area red, with Balaur and their minions wherever one looks.
Briskwind Shelter
VillageA hidden base at the canyon where refugees from all over Altgard gather. The food supply is poor, so empty bellies abound.
Battlescar Mound
BattlefieldA hill in Altgard where a massive clash between Balaur and defiant Daeva took place. Now it is a peaceful meadow frequented by grazing animals.
Hidden Cave
VillageA cave on the side of a dumpsite for organic waste derived from Drana cultivation. It is also used as a hideout by the Salvation Legion before they escape after rescuing their imprisoned comrades.
North Laborer's Tent
VillageA tent situated in the north, housing human laborers working in Dranactus. Its fabric is so worn that it hardly suits to keep out the rain. Drugged and delirious laborers either rest in a daze, or collapse while struggling to catch their breath.
South Laborer's Tent
VillageA tent situated in the south, housing human laborers working in Dranactus. Its fabric is so worn that it hardly suits to keep out the rain. Drugged and delirious laborers either rest in a daze, or collapse while struggling to catch their breath.
Basfelt Ruins
BattlefieldThis place was once a village of loggers and hunters until it was largely destroyed by the Balaur. Now it is overgrown bush, and the terrain where the Balaur bombardment was concentrated is pitted and twisted, leaving only the shattered ruins of Zikel's Temple.
Basfelt Waterfall
VillageA small base naturally formed around a waterfall as more and more people move in and out of the area. Refugees, grave robbers and relic seekers travelling to and from the Basfelt Ruins.
Spirit Isle
BattlefieldOnce a paradise for spirits and animals living in harmony, the island's ecosystem is rapidly collapsing as a result of Poison Blood contamination. Spirit Guides have established a base in an area free of contamination and work tirelessly towards the restoration of the island.
Guide's Dwelling
VillageA base of the Spirit Guides who remain to aid in the recovery of the Spirit Isle. It also serves as a forward base for those exploring the island.
Graverobber Campsite
VillageA small base for a group of people who make their living searching for and stealing relics from the Basfelt Ruins. It consists of a barely more than a few mud huts and stacked chests of looted goods.
Destroyed Ruins
VillageThe remains of a temple attached to the Destruction Archon Fortress. The building is completely destroyed, and only a few broken stone statues remain. In the center, there is a half-broken stele inscribed with the Archon Oath.
Shulak Street Stall
VillageA street stall set up by Shulak trading in the looted goods from the Basfelt Ruins. Despite its small size, it is popular for its wide range of products and willingness to obtain rare items for an extra price.
Mahindel Cliff
VillageA small stretch of land connecting northern and southern Altgard. Once a crucial trading hub for Shulak merchants, it now serves as little more than a bridge.
Steel Hammer Base
VillageA rest area for Shulak who guard the Gates of Fafnir.
Steel Hammer Merchants HQ
VillageA town established by Shulak of the Steel Hammer Merchants. It was originally a base for the Quai Merchant Guild, and a port that boasted a status as the logistical center of Altgard, with a steady stream of airships carrying goods from the Abyss and across Asmodae. It has since been taken over by the Steel Hammer Merchants, collaborators with the Balaur.
Mahindel River
BattlefieldA large river that bisects the eastern region of Altgard from north to south. After the fall of AION, the river basin expanded because of changes to the landscape.
Fafnite Deposit
BattlefieldA Fafnite Gemstone Mine located in the Gribade Highland. The Steel Hammer Merchants, who obtained the mining rights from the Balaur, are using their laborers to dig for Fafnite Gemstones.
Steel Hammer Workcamp
VillageA camp for Shulak laborers. It is also used to mine and load the surrounding Fafnite gemstones. The mined gemstones and carts are scattered around.
Western Gribade Highland
BattlefieldA rugged territory south of the Mahindel River, which splits Altgard into north and south. Outlaws are currently occupying the area and are extending the reach of their power.
Idun's Lake
BattlefieldA bitterly cold lake, surrounded by thick mist. Its black waters are heavily polluted by runoff from the Gribade mines, making it difficult even to approach and earning it the moniker "the Lake of the Dead".
Abandoned Campsite
VillageA campsite used by the Shulak, until they abandoned it as the Blades increased their presence in the area. It is now home to surviving members of legions destroyed by the Blades.
Eastern Gribade Highland
BattlefieldThe upper eastern area of Gribade Highland—no more than a parched land with only a small patch of grass. A temporary campsite has been built by a Black Claw search party sent to capture Amunta and members of the Daybreak Society.
Amunta's Hideout
VillageThe hideout of Ritualist Amunta who was exiled from Black Claw Village. In the past, there were many crates of supplies for the Daybreak Society, but now they have been looted and are empty.
Southern Gribade Highland
BattlefieldThe highlands located between the Western and Eastern Gribade Highlands, to the south of Idun's Lake. The road to Zemurru's Tomb is located here, but it is not being maintained.
Steel Hammer Temporary Trading Post
VillageA temporary trading post for the Steel Hammer Merchants, located south of Idun's Lake. Established to facilitate trade between Amunta and Popokiki, it enjoys a prime location on the route connecting Southern and Eastern Gribade, but is modest in terms of scale.
Black Claw Village
BattlefieldThe village of the Black Claw Tribe, Mau minions of the Balaur. As soon as the Black Claw Tribe experienced the power of Fafnite, they disavowed their ancestors and swore allegiance to the Balaur in pursuit of ever-greater power.
Zemurru's Tomb
VillageA base for members of the Daybreak Society fleeing Black Claw Village. It was once a sacred place to the Mau because of the grave of their great hero, Zemurru, but no one visits anymore.
Secret Rendezvous Point
VillageA secret rendezvous point for the Daybreak Society. Once used to store totems, it has long sat abandoned. Broken totems lie scattered, coated in dust.
Kumrica's Cellar
VillageA cellar beneath the tree housing Kumrica, a member of the Daybreak Society. Inside are food, weapons, and other supplies needed for survival in an emergency.
Muqaka's Quarters
VillageQuarters where Muqaka, the Chief of Black Claw Village, resides. All Fafnite production and trade statements, among other important documents, are kept in his quarters.
Lagta Fortress
BattlefieldThe main base of the Lagta Brigade, who rule over Altgard under High Commander Lagta. The base periodically sends Fafnite to Ishalgen and Morheim.
Impetusium Square
BattlefieldA large square in front of the Impetusium. Its structures have been destroyed, with only a few traces of stairs and columns remaining, and it is now occupied by Balaur working hard to find a way to penetrate the Blood Barrier. Balaur camps and sabotage devices are dotted all over.
Collapsed Hall Of Fame
VillageA small hall at the bottom of Impetusium Hill. It once housed a statue of Daeva, the winners of the Impetusium, but now it has been destroyed and only traces remain.
Fissure Cave
VillageA natural cave between the cliffs of Basfelt Ruins. Graverobbers, fleeing from the Blades, hide here.
Tranein Highland
BattlefieldA peaceful hill on the outskirts of the Sanctum Outpost.
Tranein Pond
BattlefieldA small pond on the Tranein Highland.
Watcher's Tent
VillageA small campsite built in the northern Tranein Highland. Avent, Nemon's loyal subordinate, resides here to watch over the Tranein Lake area.
Munin's Bridge
BattlefieldA bridge that connects northern Altgard to the Moslan Forest. Named by the Nornir after their teacher Munin.
Immortal Isle
BattlefieldAn island isolated far from the rest of Altgard, now made accessible by a recently discovered Windstream. Because it was isolated from Altgard long ago, the island's ecosystem evolved separately.
Outskirts Stall
VillageA street stall of Shulak located on the road to Morheim. It sells goods from Morheim or medicines that can only be found in the southernmost part of Altgard.
Quest
- Finding Nemon
- Survival Supplies
- Gathering Essentials
- Crash Site Rendezvous
- Contaminated Area
- Express Daeva Delivery
- Veiled Truth
- Urgent Pursuit
- Cemetery Cleanup
- Back on the Scent
- Dead Men Tell No Tales
- Buried Atrocities
- Empyrean Monolith
- A New Lead
- Malice Laid Bare
- Broken Fang
- Watchful Eyes
- Imminent Threat
- Crossroad
- Creeping Shadow
- Children of the Elim
- In the Elims' Name
- Verdant Melody
- Daeva in a Dream
- Disturbed Balance
- Searching for Survivors
- Prison Break
- Finding Stolen Relics
- Voice of Rage
- Tangled Past
- The High Priest Slumbers
- Striving for Coexistence
- Preparations for Restoration
- A Collective Effort
- Land of Rifts
- Dying Light
- Contaminated Sacred Tree
- The Past Revealed
- Canyon's Secret
- Bitter Reality
- Eye of the Red Tower
- The Survivors
- Rescue Operation
- Last of the Destruction Archons
- A Daeva Dreaming Anew
- Last Refuge
- Scripture in the Ruins
- Blood Monument
- Impending Threat
- Visible Trap
- Destruction Archon Underground Fortress
- Enemy Territory
- Powder of Death
- Creion of Gribade
- Frozen Fafnite
- Inevitable Encounter
- Unveiling the Truth
- Lake of Confrontation
- An Ill Fate's Resolution
- Mirror of Greed
- Fafnite's Whereabouts
- Exiled Ritualist
- Healing Herbs
- Treatment
- Symbol of Liberation
- Daybreak Society
- Daybreak Society Rescue Operation
- The Breaking of the Day
- Chief of the Black Claw
- High Priest's Fafnite
- The High Priest Awakens
- Lingering Apparitions
- Blood Barrier
- Zikel's Core
- Farewells
- Forgotten Commander
- Daeva Trapped in a Nightmare
- Waiting for the Next Journey
- Hugo Mercenaries: Past and Present
- Hugo Mercenaries: Deep Shadow
- Missing Mount
- Creion Research Assistant
- Odyle Jelly Misappropriation Investigation
- The Great Curse-Breaking Caper
- Blade of Vengeance
- In the Fang Legion's Name
- Her Last Favor
- Young Elim's Story
- Hugo Mercenaries: An Old Promise
- An Invitation to the Past: Part 1
- An Invitation to the Past: Part 2
- Practice Makes Perfect, Nyerk!
- Spacetime Rift
- Immortal Isle's Distinct Ecology
- Reality Bites
- Traveling Merchant's Conundrum
- Spacetime Rift: Unknown Species
- Spacetime Rift: Unfamiliar Material
- Spacetime Rift: Difference Between Here and There
- Spacetime Rift: Developing Travel Goods
- Spacetime Rift: An Honest Shugo
- Spacetime Rift: Proof
- A Guardian's Sacrifice
- The Future Within the Past
- Bloodstained Rose
- A Friend's Legacy
- Pain Unending
- A Perfect Wedding
- Fallout
- Fallout Calmed
- Shugo-of-All-Trades
- Farewell, My Instructor
- Lest We Forget
- Another Crisis!
- I'm a Believer!
- Spooky Specters
- A Traitor Within
- Nine Wonders of Altgard: 1st Leg
- One Last Thing
- Mind Your Own Business
- Lost Memories
- Sapling Hide-and-Seek
- Restoration Materials
- Restless Spirits
- Another Survivor
- Regular Altar Maintenance
- Fight Poison with Poison
- Finders Keepers
- Workplace Misunderstanding
- Ravenous Recluse
- Herb Pouch Heist
- A Comrade's Fate
- Putting a Friend to Rest
- Spirit Isle, Where Time Has Stopped
- Nine Wonders of Altgard: 2nd Leg
- Nine Wonders of Altgard: Final Stretch
- The Case of the Stolen Stage Props
- Whodunit, Kru?
- The Performance of a Lifetime
- Graverobber Den
- Sanctum Outskirts Watch
- Rubek Thieves' Occupied Territory
- Corrupted Forester Ruins
- Blades Temporary Outpost
- Logger's Rest Ruins
- Forest Marauder Campsite
- Detlef Thieves Camp
- Granach's Hideout
- Legion Base Ruins
- Flauke Legion Outpost
- Latrima Outpost
- Barahta Extermination Unit Outpost
- Amurahta Surveillance Base
- Andsha Forward Base
Legion hall
Verified artwork is not yet available for this entry.
Source record
WorldMapMapList · 1110

