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Aion 2 Expeditions: Exploration, Conquest and rewards

By CorpusPublished

NCSOFT / AION 2 game art

TL;DR

  • Expeditions are six five-player dungeons in three tiers. Each tier pairs one dungeon for weapons and accessories with one for armor and a guard.
  • Every Expedition has an Exploration mode and a Conquest mode with Normal and Hard. Exploration is the practice run you meet in the story. Conquest is where the endgame gear is.
  • Loot comes from the Odyle Energy Cube after a clear. Opening it costs 40 Odyle Energy in Conquest, so creators say to save energy for Conquest at level 45.
  • Each difficulty has a guaranteed reward after a set number of cubes: 3 on the endgame Explorations, 14 to 28 in Conquest Normal.
  • The creator route: tier 1 on alts, Vakron Sky Island next, then Ferocious Horn Den for armor and Fire Temple for accessories.

The six Expeditions

You open Expeditions from the Expedition menu, and the Corpus Expedition page shows the same window. The game ranks the six dungeons into three tiers.

TierExpeditionConquest Unique gearItem level
1Krao CaveRupture weapons, Berk accessories54
1DraupnirBakarma armor and guard54
2Urugugu CanyonAulamus weapons and accessories70
2Vakron Sky IslandVakron armor and guard70
3Fire TempleEnraged Kromede weapons and accessories86
3Ferocious Horn DenNuakum armor and guard86

All of this gear needs level 45. Unique is the highest gear grade any Expedition lists. Anders adds that global launched without Heroic items from dungeons or crafting, so Unique is the best you can get here for now.

Every Expedition has two mini-bosses and a final boss. In Conquest, all three list the same Unique set, so each boss you kill is another chance at it.

Exploration and Conquest

Exploration has one difficulty; Conquest has Normal and Hard. The game data keeps Exploration as the "Easy" record of each dungeon.

Creator tip

Exploration dungeons are basically the tutorial version of the conquest dungeons.

Anders · Watch at 0:49

The story sends you through four Explorations while you level, with bosses at your level. They list levelling gear, such as Epic armor at item level 25, 33 or 38.

Vakron Sky Island and Ferocious Horn Den have no story quest, and their Exploration bosses are as high as Conquest Normal. Their Exploration cubes already list the level 45 Unique armor, and so does Draupnir's.

ExpeditionStory quest (Light / Dark)Exploration boss levelConquest NormalConquest Hard
Krao CaveQuest: Precious Minerals / Quest: Disturbed Balance224570
Urugugu CanyonQuest: Secrets Within Secrets / Quest: Canyon's Secret305472
Fire TempleQuest: Fire Temple / Quest: Mirror of Greed376374
DraupnirQuest: Draupnir / Quest: Forgotten Commander454570
Vakron Sky IslandNone545472
Ferocious Horn DenNone636374

Exploration cubes give Kina (Bound). Conquest cubes give Kina that is not bound.

Creator tip

Exploration gives a bound kina and conquest gives unbound kina. So running conquest on your alts is a real way to send kina over to your main.

Anders · Watch at 2:41

The game data already has Hard records for all six Expeditions, with bosses at level 70 to 74 and entry at level 99 and item level 2,400 to 2,600. No character can reach level 99 yet, so Hard stays closed for now. Anders said before launch that Hard would not open on day one and expected it a few weeks later. Hard cubes add more Kina, wing Featherdown and the Balaur crafting materials listed further down.

Odyle Energy and the cube

When you clear an Expedition, an Odyle Energy Cube appears. Opening it costs Odyle Energy. The game's own tooltip explains that each boss you defeat adds its rewards to the cube.

ExpeditionExploration costConquest cost
Krao Cave2040
Urugugu Canyon2040
Fire Temple3040
Draupnir4040
Vakron Sky Island4040
Ferocious Horn Den4040
Odyle EnergyValue
UnlocksLevel 22, when the story sends you into Krao Cave (Grobs)
Refill15 every 3 hours
Cap560, or 840 with a subscription
ExtraOdyle Energy items from Substance Morph and other sources

Every character has its own energy, which is why creators level alts. Anders quoted a slower refill before launch; the data wins.

Creator tip

Then it's important this Odyle Energy system is independent for all of your characters. That's why it's good to have multiple alts because they all recharge their own Odyle Energy, which you then can use to run more dungeons.

Grobs · Watch at 4:43

TheWhelps calls Expeditions the main content and the place most of your progression comes from. His advice on energy is to never sit at the cap. Energy items kept in your inventory can be used later, so they are not wasted.

One boss or three

Because each boss adds to the cube, you can choose how much of a dungeon to clear.

Creator tip

A one boss run means you push past the mid bosses and only kill the final boss. You get worse odds per run, but it's much faster. Which one you do depends on whether you're farming for gear or just clearing for your kina and materials.

Anders · Watch at 2:11

The guaranteed reward

Each difficulty also has a guaranteed reward. The client calls it Condensed Cube Energy. It fills as you open cubes, and when it is full you pick a reward from a set list.

ExpeditionExplorationConquest NormalConquest Hard
Krao Cave1 cube14 cubes28 cubes
Draupnir3 cubes14 cubes28 cubes
Urugugu Canyon1 cube21 cubes28 cubes
Vakron Sky Island3 cubes21 cubes28 cubes
Fire Temple1 cube28 cubes28 cubes
Ferocious Horn Den3 cubes28 cubes28 cubes
DifficultyYou pick from
ExplorationThat dungeon's armor set
Conquest NormalThe dungeon's Unique armor or accessories, or a Gear Change Voucher
Conquest HardThe full Unique set, weapons or guard included, or a Sync Stone (Unique) (Bound)

FRESHY's tip is to fill the meter but wait before you claim it.

Creator tip

Don't claim the reward yet. Leave it there until you have acquired more gear, and then use it for whichever final piece you're missing.

FRESHY · Watch at 7:16

Gear Change Vouchers

A Gear Change Voucher goes into Substance Morph. It turns into a selection chest for that dungeon's gear, or into a Sync Stone.

ConversionVouchersKinaAlso needs
Accessory or armor selection chest (any Expedition)1500,000Nothing
Krao Cave weapon chest or Draupnir guard11,000,000A Rupture weapon for the chest
Urugugu Canyon weapon chest or Vakron guard21,500,000An Aulamus weapon for the chest
Fire Temple weapon chest or Nuakum Guard32,000,000An Enraged Kromede weapon for the chest
Sync Stone (Unique) (Bound)1None listedNothing

The weapon chests need a weapon from that dungeon, so they swap a drop for another class's weapon. The guards are made from vouchers alone.

Materials worth farming

Conquest cubes carry crafting materials as well as gear. The higher the tier, the more of them you see.

MaterialWhere the cubes list itUsed for
Wrathful MindEvery ConquestDraconic crafted gear
Wrathful WillTier 2 and 3 ConquestDraconic crafted gear
Wrathful EgoTier 3 ConquestDraconic crafted gear
Balaur's EssenceConquest NormalFine Balaur Horn and Enhanced Balaur Scale
Thick, Hard and Durable Balaur materialsConquest Hard, by tierDraconic crafted gear
Amplify Stone Fragment (Unique) (Bound)Every ConquestAmplify Stone (Unique)
Soul Codex (Bound)Conquest, endgame ExplorationsRaising the Soul Binding rate
Silentium (Bound)Every final bossSupply Requests or Kina (Bound)

Aragon's plan leans on these materials. He runs tier 1 and tier 2 Conquest on alts for Wrathful Mind and Balaur's Essence, then moves them to his main through server storage when the item allows it.

Creator tip

The wrathful minds you will find in your conquest dungeons. Now, here's where the alts come into play.

Aragon · Watch at 8:34

Each Conquest also has cosmetics. Normal lists a set of Sealed Wings and Hard lists Wing Featherdown, both Substance Morph materials for that dungeon's wings. Both list an Artwork you can place in the Pantheon.

Which Expedition to run

Entry requirements come from the game data. Conquest Normal needs level 45 everywhere. Conquest Hard needs level 99 and item level 2,400 (tier 1), 2,500 (tier 2) or 2,600 (tier 3).

ExpeditionExploration entryConquest Normal entry
Krao CaveLevel 20, item level 200Level 45, item level 700
Urugugu CanyonLevel 28, item level 300Level 45, item level 1,400
Fire TempleLevel 35, item level 500Level 45, item level 2,100
DraupnirLevel 45, item level 700Level 45, item level 700
Vakron Sky IslandLevel 45, item level 1,400Level 45, item level 1,400
Ferocious Horn DenLevel 45, item level 2,100Level 45, item level 2,100

Tier 1 at item level 700

Aragon uses Krao Cave and Draupnir on alts at that level. Grobs uses them on alts that cannot reach tier 2 yet.

Tier 2 at item level 1,400

Grobs and FRESHY spend their main's energy on Vakron Sky Island armor here. FRESHY once quotes 1,500; the data wins.

Tier 3 at item level 2,100

Aragon gives 2,100 too. FRESHY quotes 2,200; the data wins. FRESHY's endgame target is Nuakum armor from Ferocious Horn Den and Enraged Kromede accessories from Fire Temple. He also crafts his weapon. The Ranger gear guide shows that setup for one class.

While levelling

Anders says to clear the story Explorations but leave the cube closed and save the energy for Conquest. All Explorations can be soloed, in his experience. Aragon and FRESHY make one exception: the endgame Explorations, where three cubes earn a guaranteed armor piece. Aragon uses Draupnir's for greaves and FRESHY uses Vakron Sky Island's.

Creator tip

Do not collect the reward from these exploration dungeons when you're starting the game. Opening that reward costs Odyle Energy, and you want to save the energy for conquest dungeons at level 45.

Anders · Watch at 3:31

Achievements

Every Expedition has clear achievements for each mode. Anders points out that titles give stats just for owning them.

AchievementReward
Clear I to V in Exploration, Clear I to VI in Conquest NormalEnhance Stones and Kina (Bound)
Solo clear, clear without dyingEnhance Stones and Kina (Bound)
First clear of each modeAdds a title
10 Conquest clears of Fire Temple or DraupnirAdds a Pantheon statue
Anders: AION 2 Global PvE, every dungeon, raid and daily at launch

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