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Aion 2 · Guides

Aion 2 gear score guide: every item level threshold and how to reach it

By CorpusPublished

NCSOFT / AION 2 game art

TL;DR

  • Gear score is your total item level, the number under your character level. It unlocks content. Combat power is a separate number that measures how strong you are.
  • The thresholds in the game data: 1000 for the Abyss, 1400 for tier 2 Conquest, 1600 and 1900 for Transcendence stages 1 and 2, 2100 for tier 3 Conquest, 2500 for Transcendence stage 4 and 2800 for the Ludra raid.
  • To 1400: finish every side quest and sealed dungeon for Daevanion points, upgrade your belt and amulet to Unique and equip both Clash Runes.
  • To 2100: farm Vakron Sky Island, fill your Arcana slots in Transcendence and craft your accessories.
  • Past 2100, FRESHY stops chasing gear score and builds combat power. The number follows.

Gear score, item level and combat power

Creators use "gear score", "GS", "item level" and "iLvl" for the same number: the sum of item levels on your equipment plus everything else that adds item level. The game uses it as the entry requirement for Expeditions, Transcendence and the raid, and the data calls it "Item Level".

Combat power is the other number on your character panel. Wakayashi shows both: gear score sits under your level, and combat power is the blue number beside it.

Creator tip

Your gear score isn't your actual power. It mainly exists to unlock content, which then gives you access to better gear, better materials, and more progression systems. Your actual character strength comes from combat power.

FRESHY · Watch at 12:57

Some things raise one and not the other:

SourceAddsWho says
Soul Binding lines, pets, Genus InsightCombat power onlyMadsin
Skill pointsCombat power onlyWakayashi
The Abyss's Asphel boardItem level, mostly PvP stats

Every threshold

Item levels below are the entry requirements in the game data for the global client. Exploration and Conquest are the two modes of each Expedition.

Item levelWhat it opens
700Krao Cave Conquest, Draupnir Exploration and Draupnir Conquest
1000The Abyss (Chaotic Lower Reshanta), Ascension Trial on Easy
1400Vakron Sky Island Exploration and Conquest, Urugugu Canyon Conquest
1500Ascension Trial on Normal
1600Transcendence stage 1
1900Transcendence stage 2
2000Ascension Trial on Hard
2100Ferocious Horn Den Exploration and Conquest, Fire Temple Conquest
2200Transcendence stage 3
2500Transcendence stage 4, Ascension Trial on its highest difficulty
2800Abyssal Forge: Ludra, the 10-player raid

Creators recorded some of these before launch, and a few of their numbers differ from the data:

StepCreator figureGame data
Tier 2 Conquest1500 (FRESHY)1400
Tier 3 Conquest2200 (FRESHY)2100
Transcendence stage 42700 (FRESHY)2500
Ludra raid2700 (Aragon)2800, which matches FRESHY

TheWhelps saw the Conquest requirements lowered to 1400 and 2100 in the global test.

Where item level comes from

SourceItem level
EquipmentEach piece's item level: quest jewelry such as the Liberator Bracelet is 43, Vakron armor 70, Nuakum armor 86
Enhancement+1 per enhancement level, from the data's enhancement effects
Manastones1 per grey line, 2 per green, 3 per blue (Wakayashi and TheWhelps)
Daevanion points1 per point spent, by creators' count
Clash Runes40 each, two slots
Arcana20 Common, 40 Rare, 60 Epic, 80 Unique per card, five slots from Transcendence
Pantheon statuesBetter statues add gear score; FRESHY checks now and then

NoBS's point is that one more side quest gives the same +1 as one more enhancement, without the Kina. Board nodes cost 1 to 4 points, so Wakayashi notes the bigger nodes are not a better deal for gear score. "In the end, it's all linear."

The roadmap at a glance

StageMain moves
45 to 1000Clash Rune chest quests, accessory side quests, finish the main story
1000 to 1400Side quests and sealed dungeons, Unique belt and amulet, runes at +1, quest gear to +10
1400 to 2100Odyle Energy into Vakron armor or crafted accessories, Transcendence stages 1 and 2
2100 to 2800Horn Den armor, Fire Temple accessories, then combat power over gear score

From 45 to 1000

FRESHY reached 45 at 850 to 950 gear score, depending on how many side quests he did on the way. His first jump is two quests that reward a Clash Rune chest: two runes at 40 each put him at 1000. If not, he adds side quests that give accessories.

Then finish the main story. It gives you a Unique weapon, and the last Ascension and Abyss quests give a guard and bracelet.

From 1000 to 1400

The full checklist is in what to do at level 45. In short:

  1. Every green side quest and sealed dungeon on your faction's map, for Daevanion points.
  2. Strongholds for belt scrolls and feathers for amulet scrolls. Take the Noble Belt and Revelation Amulet to Unique, which is 65 item level each.
  3. Both Clash Runes at +1. In the data, +1 always succeeds and +2 has an 80% chance. Aragon notes the game warns that a failed attempt can destroy the rune.
  4. Weapon, guard and bracelet to +10. One grey or green Manastone line on each piece.

TheWhelps reached about 1337 before Manastones and Abyss feathers, and says 1400 is reachable in quest gear alone. Aragon got there with barely any Odyle Energy spent.

Creator tip

I've seen so many people enhancing all their trash gear, which they're instantly going to replace as soon as they unlock the next dungeon.

Aragon · Watch at 0:12

From 1400 to 2100

This is the energy phase. Two routes come up.

RouteFRESHY: farm armorAragon and Madsin: alts and crafting
EnergyAll Odyle Energy into Vakron Sky IslandSave it on your main; run lower Expeditions on alts
GearUnique armor at item level 70 from Vakron chestsCrafted necklace, two earrings, two rings, then weapon
UpgradesEach new piece to +5, all to +7 once the set is done; Manastones, a Theostone on weapon and guardManastones, aiming for one blue and one green line per piece
ExtraHighest Nightmare you can clearKina and materials move to your main through server storage

On FRESHY's route, run Exploration three times for its guaranteed chest, then spam Conquest. The data sets Vakron's Conquest pity at 21 cube openings, and both chests let you pick a Unique piece at item level 70. He puts 2200 at 7 to 10 days with good luck.

On the crafting route, the first crafted tier is the True Dragon Lord line for Elyos and Star Dragon Lord for Asmodians, at item level 62. You upgrade it in place, and the data steps it 62 → 70 → 78 → 86 → 94 → 102. Aragon estimates the Manastone lines at 6 to 7 item level per piece.

Creator tip

You need to play alternate characters. You need to farm materials on those alternate characters and feed them into your main.

Aragon · Watch at 1:06

Both routes use Transcendence. At 1600, Aragon fills all five Arcana slots in stage 1. At 1900 he moves to stage 2, where Madsin expects Rare cards and a chance at Epic. Madsin just fills the slots and skips set effects, because you will replace them.

From 2100 to the raid

At 2100 tier 3 opens. Ferocious Horn Den drops Nuakum armor at item level 86, which FRESHY calls the best non-crafted gear on global in Season 1. Fire Temple Conquest drops accessories. Madsin plans 28 Conquest cube openings in Horn Den, the pity count in the data, and uses the pity rewards toward a guard.

From here, FRESHY's advice is to switch focus to combat power: Soul Binding, Manastones on final pieces and crafting your weapon. Gear score rises with it. Madsin farms Transcendence stage 4 at 2500 for gold Unique Arcana cards, and Ludra at 2800 is the Season 1 raid.

Energy rules every creator agrees on

  • Do not open cubes in the story Expeditions. See the leveling guide.
  • Open an Exploration cube exactly three times when you want its guaranteed piece. The data's pity for Draupnir, Vakron and Horn Den Exploration is three openings.
  • Spend energy on the highest tier you can enter.

Creator tip

Spend energy on stuff that is either the latest end game as possible or stuff that is guaranteeing gains.

Madsin · Watch at 40:35

Madsin also reminds you that this is not a race. Entering the raid in week two instead of week five matters less than it seems.

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