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CorpusAion 2

Overview

A ranged magic damage dealer that cycles spirit summons to build the four elements behind Elemental Fusion. Creators call it easy to play well with the macro, forgiving on high ping and strong solo, but short on mobility and slow to ramp in short fights.

Summed up from 36 videos by 21 creators, Jul 13, 2026 to Oct 8, 2026.

In the game's words

The Spiritmaster excels in utilizing summons and special abilities. They entrust direct combat to their summoned spirits while using a blend of status-altering and damage-over-time magic to defeat enemies from a distance.

What makes the Spiritmaster tick

Keystone skill

Each summon makes a spirit use its skill and grants one element; four elements unlock Elemental Fusion, the biggest hit. Creators push it and Combustion to rank 20.

The rule

Cycle your summons instead of parking one pet: every summon fires a spirit skill and an element, and four elements give you Elemental Fusion.

Opener
  1. Flame Blessing
  2. Enhance: Spirit's Benediction
  3. Summon: Ancient Spirit
  4. Elemental Fusion
  5. Hold the macro with Cold Shock on left click

Which spirit should you summon last, so it stays on the field?

Fire last: it is the strongest spirit to leave out once MP is no longer a problem

Water last on bosses, for its damage and the MP it restores

Active

12

Passive

10

Stigma

13

Elemental Fusion

Active

The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals variable damage to a target within 20m. 10 Stagger Gauge Damage

Base range
20 m
First learned
Level 14
How it reaches rank 20
  • 10Skill Points
  • +4Boards
  • +2Rings
  • +4Arcana

One node on each of Nezekan, Zikel, Vaizel and Triniel. Rings, weapon and Guard can roll it in Soul Binding. Arcana: Parchment or Chalice.

Specialty slots open at ranks 8, 12 and 20; choices unlock at ranks 8, 12 and 16
Rank 8
Changes to AoE Skill
Rank 8
Extra damage after [value unavailable] on hit
Rank 8
+10 all Element Boost on hit
Rank 12
Changes to Charge Skill, dealing up to 200% more damage
Rank 16
25% chance to regain Four Elements

Some values in this skill's text are not resolved yet.

What creators say

Never sit on four elements: spend Elemental Fusion before your next summon, so place it above the summons in the macro.

3 of 3 creatorsAntochiOct 6, 5:46
Open Elemental Fusion

Stigma

Every creator who names a four-Stigma set picks the same four: one big summon, two self buffs and the Corrode Jointstrike.

  • Summon: Ancient Spirit7 of 7 creatorsThe class's key Stigma: its skill grants all four elements, so Elemental Fusion comes free. Take it first at level 22 and rank it first.
  • Enhance: Spirit's Benediction7 of 7 creatorsBoosts you and your spirits, so cast it before summoning.
  • Flame Blessing7 of 7 creatorsSelf buff for Accuracy and Critical Damage; cast it before Ancient Spirit.
  • Jointstrike: Corrode6 of 6 creatorsRaises the damage your spirit and you deal to the target; use it only with a spirit out.
  • Jointstrike: Destructive AttackNo room in four slots; creators add it only when a fifth slot exists.

Slots open at levels 22, 27, 32 and 37. While leveling: Ancient Spirit at 22, Corrode at 27, Flame Blessing by 37. Bring each to rank 5 before spreading points.

Journey

After level 45 your Item Level, which players also call gear score, decides what you can enter. Pick where you are.

Item Level 1400 to 1900

What opens

Spiritmaster priorities

Push Combustion and Elemental Fusion to rank 20 with board nodes, rings and Arcana; stop other skills at their 16 breakpoint.

Once the breakpoints are reached, put spare levels into passives instead of actives.

Stats: Attack first, then Cooldown, Damage Boost and Critical Damage.

Aim Arcana at +4 Elemental Fusion and +4 Combustion on their own cards; check ring skill lines before swapping a ring.

Which Daevanion lanes first: Combat Speed or Cooldown?

Attack and Cooldown first; Combat Speed last, since the skills are instant

Every class

Farm Vakron Sky Island before Urugugu Canyon: every Vakron armor drop is an upgrade, while Urugugu also drops other classes' weapons.

Hold pity selectors and Exploration chests until you know your last missing piece.

Fill all five Arcana slots as soon as Transcendence opens. For now, card grade matters more than which skills a card carries.

Party finders ask for Combat Power well above the minimum, so form your own group with a tank and a healer.

Item Level adds up from
  • Item levelsof what you wear
  • +1per enhancement level
  • +5per Amplify level
  • +1per Daevanion point
  • 1 to 4per Manastone line
  • +3per Rare Theostone

The Amplify, Manastone and Theostone amounts are measured on players' characters.

Stat nodes sit in the same places for every class. Each Active skill has one node on each of the first four boards; each Passive has two on Nezekan or Zikel and one each on Vaizel and Triniel. Azphel has stat nodes only.

Take the Attack and offensive lanes on Nezekan and Damage Boost on Zikel, then Critical Damage, then spirit and core skill nodes by the shortest path.

Every active has one node on each of the four boards; take a skill's last Mastery ranks from a cheap node instead of costly skill points.

Leave multi-hit resist and Azphel for last: Azphel adds Item Level but nothing to PvE, so buy Stigma first.

Collect Daevanion crystals from Sealed dungeons and regional quests, then the Nightmare shop.

Guides and builds

Global client reference