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Aion 2 Spiritmaster PvE build: skills, stigmas and macro

By CorpusPublished

NCSOFT / AION 2 official Steam screenshots

TL;DR

  • Rank Elemental Fusion and Combustion toward 20. Cold Shock, Dimensional Control and Jointstrike: Curse need rank 12.
  • Skill rank adds very little damage. You rank a skill to open its specialty slots at ranks 8, 12 and 20.
  • Stigmas: Summon: Ancient Spirit, Jointstrike: Corrode and Flame Blessing. Push Ancient Spirit to rank 15 first.
  • Level Spirit Strike before any other passive. Leave the Critical Hit passives until your Critical Hit is high.
  • Rotation: buff, summon the Ancient Spirit, cast Elemental Fusion whenever you have Four Elements, and cycle spirits to rebuild elements.

How skill ranks work

Every active skill has five specialties but only three slots. These are the ranks that change how a skill plays:

RankOpens
8First slot, three specialties to choose from
12Second slot and the fourth specialty
16Fifth specialty
20Third slot

Creator tip

In Aion 2, skill level is only for using specialty.

Storyteller · Watch at 0:37

Storyteller reaches rank 20 on Elemental Fusion and Combustion this way. Ranking a skill past the rank you need for its specialties is, in his words, "a totally waste".

Rank sourceRanks
Skill pointsUp to rank 10
Daevanion boards+4
Rings+2
Arcana+4

Skill points get more expensive as you go:

RanksSkill points per rank
2 to 41
5 to 72
8 to 104

aLuckyRO's tip is to use a nearby Daevanion skill node for the last rank or two before a breakpoint and spend the saved points on another skill. The Spiritmaster Daevanion guide shows where those nodes are.

Active skills and specialties

Each note gives the rank to aim for and the specialties to slot. aLuckyRO's guide was made for the global launch. Storyteller's picks come from his Spiritmaster main. Where they disagree, both picks are shown.

Elemental Fusion is your highest damage skill and has no cooldown of its own. You can cast it any time you have Four Elements, so aLuckyRO keeps it on your main bar and casts it the moment it lights up. Both creators want it at rank 20 for its third specialty slot.

Combustion is your other rank 20 skill. Cold Shock is the skill you cast most, and aLuckyRO calls it his number one priority. The creators' specialties:

SkillaLuckyROStoryteller
Combustion-20% MP consumed, swapped for Skill Speed once your MP pool has grown, about a week in. Swap back if MP runs shortFewer-targets bonus, +20% Skill Speed, Ashy Call chain skill
Cold Shock+2% Attack stacks with +20% MP restored early, +50% Multi-Hit at rank 20+2% Attack stacks and Multi-Hit. Does not take it to 20

Dimensional Control becomes available each time a spirit uses its skill. Both guides take the delayed extra damage and +50% Multi-Hit, and aLuckyRO notes the delayed damage matters most in long boss fights. For Jointstrike: Curse, both take the shorter cooldown. Storyteller skips the specialty that ignores Block and Evasion, because he says it only applies to the hit and not to the Curse damage over time.

Spirits

Each spirit skill use gives you an element toward Elemental Fusion.

SpiritChance to use its skill when an attack lands
Fire, Water15%
Earth, Wind10%

aLuckyRO takes the 10% skill activation specialty on his spirits for this reason: more spirit skills mean more Elemental Fusion casts. Storyteller instead takes the Attack or Critical Hit specialty plus +20% spirit stats on the Fire and Water Spirits.

Creator tip

Trust me, without Water Spirit, you have wild mana problem.

aLuckyRO · Watch at 6:58

aLuckyRO uses Summon: Wind Spirit only while leveling. Early on, your spirits attack slowly and you need four summons to reach four elements. Once your Combat Speed rises, three summons are enough. When Elemental Fusion lights up after Water, Fire and Earth, he drops Wind from the bar. Storyteller does not use it in PvE.

Skip Soul's Cry for PvE; both creators call it a PvP skill. Rapid Scattershot only hits staggered targets. aLuckyRO keeps it for bosses with HP or MP absorb, and Storyteller does not use it.

Stigmas

Stigmas level separately with stigma points and gain a new effect at ranks 5, 10, 15 and 20. You do not choose these effects; each rank unlocks the next one. aLuckyRO notes that global has four stigma slots.

Summon: Ancient Spirit is the core of the build. It grants Four Elements each time it uses its skill, which it does on summon and then:

Ancient Spirit rankSkill use
Below 15After every 7 basic attacks
15After every 5 basic attacks. aLuckyRO's first stigma goal

Creator tip

I don't need to wait for stacks. I spawn the Ancient Spirit and I have Elemental Fusion up.

aLuckyRO · Watch at 32:14

The Ancient Spirit lasts 30 seconds. Anders puts its cooldown at a minute and a half; the game data does not list the cooldown.

aLuckyRO and Storyteller both rank Jointstrike: Corrode and Flame Blessing next. Corrode raises the damage your spirits deal to the target, and Flame Blessing is your personal damage buff. For the fourth slot, aLuckyRO suggests Cursed Cloud for the mid and late game. Storyteller rates Jointstrike: Destructive Attack as less important than the three above. aLuckyRO treats Kaisinel's Power, Siphon, Cry of Terror, Seize Magic, Magic Block and Assault Terror as PvP stigmas.

Passives

Both creators put Spirit Strike first. The order after that differs:

CreatorAfter Spirit Strike
aLuckyROSpirit's Descent, Spirit Protection, Spirit Revitalization, Consecutive Countercurrent
StorytellerMental Focus, Element Unification, Spirit Revitalization

Element Unification only adds Critical Damage Boost, so it does little while you rarely land critical hits. Spirit Communion and Revitalization Contract can wait.

Rotation and macro

aLuckyRO asks new players to play the first week without a macro so they learn when each spirit and buff comes up. Storyteller's macro setup is built for comfort over maximum damage.

  1. Buff

    Cast Flame Blessing and your other buffs before the spirits come out. Anders warns that summoning before your buffs are up costs a lot of damage.

  2. Ancient Spirit

    Summon the Ancient Spirit whenever it is ready. aLuckyRO opens every fight with it.

  3. Elemental Fusion

    Cast Elemental Fusion as soon as you have Four Elements, and again each time the Ancient Spirit uses its skill.

  4. Cycle and fill

    Summon your elemental spirits to rebuild elements. Fill the gaps with Cold Shock, Combustion, Dimensional Control and Jointstrike: Curse.

Storyteller puts two rows in the in-game macro: one built around Dimensional Control and one around the spirit summons. Cold Shock and Elemental Fusion sit on their own keys, and he presses Elemental Fusion repeatedly so it fires whenever it is ready. The only skill he casts by hand during the fight is the Ancient Spirit.

Creator tip

When Ancient Spirit cooldown restore, then using it manually. Then done.

Storyteller · Watch at 3:07
Storyteller: AION 2 Spirit Master DPS rotation and macro setup

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