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Aion 2 Spiritmaster Daevanion guide: nodes to take first
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TL;DR
- Take Combat Speed on Nezekan and Damage Boost on Zikel first. These are the orange nodes aLuckyRO goes for.
- Skip Critical Damage Boost on Vaizel early. aLuckyRO's point is that a fresh Spiritmaster rarely lands critical hits.
- On every board, take the skill nodes for Elemental Fusion, Combustion, Cold Shock and Dimensional Control. Each board adds one rank.
- Pick skill nodes close to your path. You will fill most of each board eventually, so the order matters more than the final shape.
How the boards work for Spiritmaster
Spiritmaster has five Daevanion boards:
| Board | Unlocks at level | Crystals | Orange nodes | aLuckyRO |
|---|---|---|---|---|
| Nezekan | 12 | Daevanion | 2 Combat Speed, 2 Cooldown Reduction | Combat Speed first |
| Zikel | 20 | Daevanion | 2 Damage Boost, 2 Damage Tolerance | Damage Boost |
| Vaizel | 30 | Daevanion | 2 Critical Damage Boost, 2 Critical Damage Tolerance | Skill nodes first, Critical Damage Boost later |
| Triniel | 40 | Daevanion | 3 Multi-Hit Chance, 3 Multi-Hit Resist | Not covered |
| Azphel | 45 | Battle | PvP stats | Not covered |
| Node colour | What it does | Cost |
|---|---|---|
| Orange | Big stat node | 4 |
| Blue | +1 rank to an active skill | 3 |
| Green | Raises a passive skill | 2 |
| White | Small stat | 1 |
Every one of the first four boards has a node for each of Spiritmaster's twelve base active skills. Skill points stop at rank 10, so these nodes are a large part of how Elemental Fusion and Combustion reach 20. The Spiritmaster PvE build explains which ranks you need.
aLuckyRO's method is to finish the line to the orange node first, then take the skill nodes for your priority skills that sit close to that line. A skill node a few steps off your path is cheaper than one on the far side of the board, and it can save you the 4-point skill ranks at 8 to 10.
Creator tip
The Daevanion board you will fill up full anyway. That's not a big deal, but you can optimize it.
The numbered nodes on each board below follow that order. The planner finds the path between them for you. Open any board in the Daevanion planner to plan a route within your crystal budget.
Nezekan: Combat Speed
aLuckyRO starts the board with the Combat Speed line. In his build guide he explains that as your attack speed rises, your spirits build Elemental Fusion stacks faster.



























































































- 1Combat Speed +1.5% · 4 points · level 12
- 2Combat Speed +1.5% · 4 points · level 12
- 3Elemental Fusion +1 skill level · 3 points · level 12
- 4Spirit Strike +1 skill level · 2 points · level 12
- 5Cold Shock +1 skill level · 3 points · level 12
- 6Dimensional Control +1 skill level · 3 points · level 12
- 7Combustion +1 skill level · 3 points · level 12
- 8Jointstrike: Curse +1 skill level · 3 points · level 12
After the two Combat Speed nodes, the numbered nodes are Elemental Fusion, Spirit Strike, Cold Shock, Dimensional Control, Combustion and Jointstrike: Curse.
Zikel: Damage Boost
Leave Damage Tolerance until your offensive nodes are done.



























































































- 1Damage Boost +1.5% · 4 points · level 20
- 2Elemental Fusion +1 skill level · 3 points · level 20
- 3Combustion +1 skill level · 3 points · level 20
- 4Damage Boost +1.5% · 4 points · level 20
- 5Dimensional Control +1 skill level · 3 points · level 20
- 6Cold Shock +1 skill level · 3 points · level 20
- 7Jointstrike: Curse +1 skill level · 3 points · level 20
The Elemental Fusion and Combustion nodes sit near the first Damage Boost, and Dimensional Control is near the second.
Vaizel: skill nodes before Critical Damage Boost
aLuckyRO skips the Critical Damage Boost line early. He tested auto attacks on a training dummy and landed one critical hit in 44.
Creator tip
If you don't crit, you don't need critical damage boost. Why you going to spend a lot of tokens when you can use it much better way?
Take the skill nodes first. Come back for Critical Damage Boost once your Critical Hit is much higher. aLuckyRO gives about 800 to 1,000 Critical Hit as the point where the crit passives start to matter.



























































































- 1Elemental Fusion +1 skill level · 3 points · level 30
- 2Combustion +1 skill level · 3 points · level 30
- 3Spirit Strike +1 skill level · 2 points · level 30
- 4Dimensional Control +1 skill level · 3 points · level 30
- 5Jointstrike: Curse +1 skill level · 3 points · level 30
- 6Cold Shock +1 skill level · 3 points · level 30
- 7Critical Damage Boost +1.5% · 4 points · level 30
- 8Critical Damage Boost +1.5% · 4 points · level 30
Triniel: core skills
None of the Spiritmaster guides we used covers this board's orange nodes, so the numbered nodes below are only the skill nodes for the same priority skills.























































































































- 1Dimensional Control +1 skill level · 3 points · level 40
- 2Jointstrike: Curse +1 skill level · 3 points · level 40
- 3Spirit Strike +1 skill level · 2 points · level 40
- 4Elemental Fusion +1 skill level · 3 points · level 40
- 5Combustion +1 skill level · 3 points · level 40
- 6Cold Shock +1 skill level · 3 points · level 40
After the priority nodes
Once the numbered nodes are done, fill in the remaining skill nodes and offensive stats. Storyteller counts on four ranks from the boards toward rank 20 on Elemental Fusion and Combustion, so take those two skill nodes on every board before other skills. For passives, put Spirit Strike nodes first; it is the first passive in both creators' builds.
Next steps
- Spiritmaster PvE build: skill ranks, specialties, stigmas and the rotation.
- Spiritmaster guide: the class overview and every Spiritmaster page.
Explore the encyclopedia
Sources
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