Consecutive Countercurrent
Elementalist
Consecutive Countercurrent
Elementalist
Has a [value unavailable]% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Skill type
- Passive
- Maximum rank
- 40
- MP cost
- 0
- Weapon requirements
- Orb
- First learning level
- 17
- Last listed learning rank
- 10
Effects by source level
Descriptions use recorded effect levels, which are not necessarily learned skill ranks. Unavailable calculations remain marked.
- Effect level 2
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 3
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 4
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 5
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 6
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 7
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 8
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 9
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 10
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 11
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 12
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 13
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 14
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 15
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 16
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 17
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 18
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 19
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 20
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 21
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 22
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 23
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 24
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 25
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 26
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 27
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 28
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 29
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 30
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 31
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 32
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 33
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 34
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 35
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 36
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 37
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 38
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 39
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Effect level 40
- Has a 50% chance to deal variable extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Learning requirements
Requirements and point costs for each recorded rank.
- Rank 1 · Elementalist
Character level 17
Learned automatically
- Rank 2 · Elementalist
Character level 17
Mastery
1 skill point
- Rank 3 · Elementalist
Character level 20
Mastery
1 skill point
- Rank 4 · Elementalist
Character level 23
Mastery
1 skill point
- Rank 5 · Elementalist
Character level 26
Mastery
2 skill points
- Rank 6 · Elementalist
Character level 29
Mastery
2 skill points
- Rank 7 · Elementalist
Character level 32
Mastery
2 skill points
- Rank 8 · Elementalist
Character level 35
Mastery
4 skill points
- Rank 9 · Elementalist
Character level 38
Mastery
4 skill points
- Rank 10 · Elementalist
Character level 41
Mastery
4 skill points
Some calculated values in this skill description are not yet resolved. Variable damage is not a fixed damage amount.
Source record
Skill · 16800000

