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CorpusValheim

Ashwood Bed

Furniture

Rest easy on this finely crafted bed, with asksvin hides to insulate you from heat and cold alike.

Ashwood Bed

Construction requirements

Produces 1 unit(s). All listed ingredients are required.

  1. ×8Ashwood
  2. ×2Lox Pelt
  3. ×2Asksvin Hide
  4. MakesAshwood Bed

Required station

Bed configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Effect Area configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Guide Point configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Claiming an unowned bed or selecting an owned spawn needs a roof and cover>=0.8 at the spawn point. Sleeping at the current owned bed additionally needs sleep time, player not sensed by enemies, heat at the bed and no Wet effect. Current spawn distance must be less than one metre. Enemy checking uses player IsSensed, not the serialized monster-check radius.

Burning fireplaces consume elapsedSeconds/secondsPerFuel when enabled and not infinite. Terrain, overhead blockage, smoke and optional submersion can prevent burning. Wet conditions select low/high objects and can turn off fireplaces configured to allow toggling. Cinder emission requires ownership, rejects positions inside a shield, and passes a decremented spread budget to its children. Its periodic branch additionally needs a positive spread budget, chance success and a burning fireplace when attached. Fire spread is enabled in Ashlands or by the Fire world key; burnable objects, liquid height, wetness, cleared terrain and biome gates apply. Fire damage visits characters but randomly selects one eligible non-character collider per tick. Rain and accumulated smoke can extinguish spreading fire. Effect areas refresh heat/status exposure; base value counts matching colliders rather than unique buildings.

Finder chooses the nearest beacon strictly inside its individual 3D range, then uses clamped horizontal-distance/range to interpolate ping intervals. Rune stones and vegvisirs request the configured closest/all location discovery and can set separate world or player keys. Guide points register raven text; unseen priority and distance select text, and talking records it as seen. Boss-stone visuals inspect trophy attachment, not a world boss-defeat condition.

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Game version 1.0.12Version, artwork & sources