Smoked
Status effectsBreathing smoke is unhealthy.
SE Smoke configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialA zero authored duration does not mean the effect instantly expires. Its lifetime is controlled by the condition or system that applies it.
Harpoons reject bosses and initially over-distance targets. Pull stamina is drain*pullFactor*targetMass on interval checks; separation beyond initialDistance+breakDistance or depleted attacker stamina breaks the line. Blocking or attacking after two seconds releases it. Puke removes one food per strict interval check. Wet ages faster near a campfire (+10*dt) and while burning (+50*dt), in addition to normal aging; water-intolerant characters receive interval damage. Smoke rejects smoke-tolerant characters and applies its configured damage directly. Cozy refreshes its configured status after its delay.

