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CorpusValheim

Cast: Nord Spear

Materials

This weapon needs to be hardened with frost.

Cast: Nord Spear

Crafting recipe

Produces 1 unit(s). All listed ingredients are required. Upgrade quantities use the reviewed stepped quality rule: multiplier q − 1 below quality 4, then 4 + (q − 4)/2. The result is rounded down. Forge-only resources are listed separately and are not ingredients for ordinary crafting/upgrading.

  1. ×20Bloodgold
  2. ×1Mould: Nord Spear
  3. ×10Timberwood
  4. MakesCast: Nord Spear

Upgrade increment: 15 Bloodgold, 3 Timberwood

Required station

Floating configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Terrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

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Game version 1.0.12Version, artwork & sources