
Processing recipe
Produces 1 unit(s). All listed ingredients are required. Cooking finishes after the cook time; this station cannot overcook items Fuel use requires an uncooked item Requires Liquid Frost; fuel burns over operating time, shared across occupied slots. Operating fuel is additional to ingredient totals
×1Cast: Intricate Key- Makes
Intricate Key
Required station
Floating configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialTerrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.
Intricate Key has no ordinary crafting recipe in the active recipe registry. Use the production or conversion instructions below; processing is separate from ordinary crafting. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

