
Crafting recipe
Produces 10 unit(s). All listed ingredients are required. Upgrade quantities use the reviewed stepped quality rule: multiplier q − 1 below quality 4, then 4 + (q − 4)/2. The result is rounded down. Forge-only resources are listed separately and are not ingredients for ordinary crafting/upgrading.
×5Ice- Makes
Snowball
Upgrade increment:
1 Ice
Natural gathering sources
Attacks
Base attack parameters before skill and status modifiers. Animation timing and actual DPS are not inferred.
Floating Terrain configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialTerrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

