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CorpusValheim

Damage over time

Combat

Fire/spirit add remaining damage and redistribute over floor(ttl/interval) ticks; a new effect below .2 damage/tick is rejected. Wet accelerates burning effect age by an extra 5*dt. Poison replaces only when incoming>=remaining and sets ttl=base+pow(damage*factor,power). Frost duration=max remaining versus clamp01(damage/maxHP)*target freezeTime; slow uses age² and resolved resistance-specific multipliers.

Scope of the calculation

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Game version 1.0.12Version, artwork & sources