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Valheim · Production

Farming

Grow time is Lerp(min,max,Unity RNG value seeded from persistent plant seed, restoring RNG state). Health gates biome/cultivation/heat/cold/shield/roof/spacing/attachment. Growth uses elapsed network time > growTime and owner/spawn-age gates; result prefab and scale randomize.

At a glance

Evidence
Reviewed game implementation
Reviewed Steam build
21981559

Scope of the calculation

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Limit
No offline seed-to-growth reproduction: Unity RNG algorithm, scene physics and observed unusual SUpdate time guard require engine verification.
Prefab parameters are asset-derived; live state/engine outcomes require-runtime.

Related mechanics