Feast serving
FoodEating a placed feast requires range, a remaining serving and the normal item-consumption/world-level check. The owner consumes exactly one serving before confirming. Confirmation applies the food consume effect at level zero and, when health food is positive, passes the food to normal EatFood. Final serving stores the empty sentinel.
Scope of the calculation
Feast configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

