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CorpusValheim

Vine growth

Farming

Vine growth uses elapsed whole seconds divided by growTime+growTimePerBranch*max(0,branches-1), with queued catch-up attempts. Direction, width/height, closure and growth rolls precede collision/support sensors. Child vines inherit remaining catch-up iterations and adjusted initial berry timers. Berry availability requires nearby pickable collider count below its limit and more than one connected branch; existing pickable berries pass immediately. Unsupported vines are destroyed.

Vine configuration 8

Rows 8–13 of 13

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Game version 1.0.12Version, artwork & sources