Base statistics
- Defense
- 384
- HP
- 156
Possible additional statistics
Possible ranges, not guaranteed on every copy.
- Critical Damage Tolerance
- 9.6–11.11%
- Double Chance
- 1.28–1.54%
- Endurance
- 1.92–2.28%
- Attack increase
- 1.28–1.54%
- Status Effect Resist
- 4.11–4.8%
- Dexterity
- 15–24
- Constitution
- 9–17
- Willpower
- 15–24
- Attack
- 13–22
- Critical Hit
- 20–30
- Accuracy
- 27–38
- Defense
- 160–191
- Evasion
- 16–25
- Critical Damage Defense
- 164–196
- Back Defense
- 164–196
- Front Defense
- 164–196
- Critical Hit Resist
- 28–39
- Block
- 16–25
- MP
- 61–77
- HP
- 123–148
- Natural MP Regen
- 14–23
- Natural HP Regen
- 28–39
Values are not yet verified for: Weapon Damage Tolerance, Endurance Penetration.
Equipment skill candidates (90)
Recorded maximum skill count: 5.
These are alternative candidates, not simultaneous bonuses. Selection weights are recorded client values, not drop percentages. Level fields do not calculate your resulting skill level.
Additional upgrade costs
Amplify and Potential costs have separate schedules from ordinary enhancement. View every recorded level and material.
Soul binding
- Soul Rebinding currency cost
- 300,000 Kina (All)
- Soul Fuse currency cost
- 1,000,000 Kina (All)
Currency and material costs are listed separately; the client does not say whether both apply to each attempt.
Rebinding will replace the current binding effects with new effects.
Reaching a 100% binding rate will unlock an additional Manastone slot.
Adds a Soul Fuse slot and automatically binds an effect. Soul Fuse effects cannot be transferred.
Notes
Gear Transfer: Deleted upon Gear Transfer
Gear Transfer: Equipped or Preset gear cannot be used for Gear Transfer.
Equipment skill candidates retain class restrictions, raw selection weights and level limits. Weights are not probabilities, and candidates are not simultaneous bonuses.
Amplify costs belong to each recorded current level. Raw success/failure fields do not establish probabilities, expected costs or outcome behavior.
Potential costs belong to each recorded current level. Raw success/failure fields do not establish probabilities, expected costs or outcome behavior.
GlobalSetting values on this page are carried forward from playtest build 25375877. Their global-client values remain unverified.
How to obtain
Upgrade materials
Dismantles into
Connected entries
Faction: Dark · Recorded target item count: 0 · Recorded target enhancement: 0

