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CorpusAion 2

Base statistics

Defense
388
HP
175

Possible additional statistics

Possible ranges, not guaranteed on every copy.

Incoming Heal
13.95–16.11%
Double Chance
1.55–1.85%
Endurance
2.32–2.74%
Attack increase
1.55–1.85%
Status Effect Resist
4.98–5.8%
Dexterity
9–17
Constitution
14–23
Willpower
9–17
Attack
16–25
Critical Hit
24–35
Accuracy
33–45
Defense
193–229
Evasion
19–29
Critical Damage Defense
199–236
Back Defense
199–236
Front Defense
199–236
Critical Hit Resist
34–46
Block
20–30
MP
74–92
HP
149–178
Natural MP Regen
17–27
Natural HP Regen
34–46

Values are not yet verified for: Perfect Resist, Weapon Damage Tolerance.

Equipment skill candidates (90)

Recorded maximum skill count: 5.

These are alternative candidates, not simultaneous bonuses. Selection weights are recorded client values, not drop percentages. Level fields do not calculate your resulting skill level.

Additional upgrade costs

Amplify and Potential costs have separate schedules from ordinary enhancement. View every recorded level and material.

Soul binding

Soul Rebinding currency cost
300,000 Kina (All)
Soul Fuse currency cost
1,000,000 Kina (All)

Currency and material costs are listed separately; the client does not say whether both apply to each attempt.

Rebinding will replace the current binding effects with new effects.

Reaching a 100% binding rate will unlock an additional Manastone slot.

Adds a Soul Fuse slot and automatically binds an effect. Soul Fuse effects cannot be transferred.

Notes

Gear Transfer: Deleted upon Gear Transfer

Gear Transfer: Equipped or Preset gear cannot be used for Gear Transfer.

Equipment skill candidates retain class restrictions, raw selection weights and level limits. Weights are not probabilities, and candidates are not simultaneous bonuses.

Amplify costs belong to each recorded current level. Raw success/failure fields do not establish probabilities, expected costs or outcome behavior.

Potential costs belong to each recorded current level. Raw success/failure fields do not establish probabilities, expected costs or outcome behavior.

GlobalSetting values on this page are carried forward from playtest build 25375877. Their global-client values remain unverified.