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CorpusValheim

Ward

Misc

Emits a magic seal on the nearby surroundings which prevents other players from constructing buildings or opening doors.

Ward

Construction requirements

Produces 1 unit(s). All listed ingredients are required.

  1. ×5Finewood
  2. ×5Greydwarf Eye
  3. ×1Surtling Core
  4. MakesWard

Effect Area configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Guide Point configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Private Area configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Burning fireplaces consume elapsedSeconds/secondsPerFuel when enabled and not infinite. Terrain, overhead blockage, smoke and optional submersion can prevent burning. Wet conditions select low/high objects and can turn off fireplaces configured to allow toggling. Cinder emission requires ownership, rejects positions inside a shield, and passes a decremented spread budget to its children. Its periodic branch additionally needs a positive spread budget, chance success and a burning fireplace when attached. Fire spread is enabled in Ashlands or by the Fire world key; burnable objects, liquid height, wetness, cleared terrain and biome gates apply. Fire damage visits characters but randomly selects one eligible non-character collider per tick. Rain and accumulated smoke can extinguish spreading fire. Effect areas refresh heat/status exposure; base value counts matching colliders rather than unique buildings.

Finder chooses the nearest beacon strictly inside its individual 3D range, then uses clamped horizontal-distance/range to interpolate ping intervals. Rune stones and vegvisirs request the configured closest/all location discovery and can set separate world or player keys. Guide points register raven text; unseen priority and distance select text, and talking records it as seen. Boss-stone visuals inspect trophy attachment, not a world boss-defeat condition.

Ward inclusion is strict horizontal distance<wardRadius+queryRadius, with no vertical-distance test. Local access means creator or permitted player. Normal CheckAccess permits overlap if any containing enabled ward grants access; wardCheck instead requires access to every containing enabled ward. No containing ward allows access. InsideFactionArea does not check whether the ward is enabled.

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Game version 1.0.12Version, artwork & sources