Ward access
BuildingWard inclusion is strict horizontal distance<wardRadius+queryRadius, with no vertical-distance test. Local access means creator or permitted player. Normal CheckAccess permits overlap if any containing enabled ward grants access; wardCheck instead requires access to every containing enabled ward. No containing ward allows access. InsideFactionArea does not check whether the ward is enabled.
Scope of the calculation
Private Area configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

