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CorpusValheim

Shield generators

Building

Target radius=minRadius+(fuel/maxFuel)*(maxRadius-minRadius), or zero at empty fuel when offWhenNoFuel. Actual radius approaches the target at startStopSpeed per second. Projectile interception consumes fuelPerDamage*projectile total damage, or fuelPerDamage*10 for a non-projectile object; fuel clamps at zero. Reaching full fuel starts a timestamp once; later fuel loss does not reset it. Attack charge=elapsed/chargeTime without an upper clamp; firing clears fuel and timestamp.

Scope of the calculation

Shield Generator configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

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Game version 1.0.12Version, artwork & sources