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CorpusValheim

Cooked Bonemaw Meat

Food

The boiling sea did nothing to this meat, but grilling it over the fire has given it a delightful crisp.

Cooked Bonemaw Meat

Processing recipe

Produces 1 unit(s). All listed ingredients are required. Requires a lit fire Cooking finishes after the cook time and burns after twice that time while heated

  1. ×1Bonemaw Meat
  2. MakesCooked Bonemaw Meat

Required station

Floating configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Compare this food with two other distinct foods in the food planner. Health, stamina and eitr bonuses decline as digestion progresses; the listed regeneration per tick does not decay.

Terrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

Cooked Bonemaw Meat has no ordinary crafting recipe in the active recipe registry. Use the production or conversion instructions below; processing is separate from ordinary crafting. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

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Game version 1.0.12Version, artwork & sources