Food
SurvivalPost-tick food health/stamina/eitr = base*clamp01(remaining/burnTime)^.3. FoodRate scales the update accumulator; each call decrements remaining by at most 1, including forced update, and removes the first expired food then exits iteration. Every 10 seconds regen sums original foodRegen fields and multiplies status health regen; regen does not decay with food value.

