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Valheim · Survival

Food

Post-tick food health/stamina/eitr = base*clamp01(remaining/burnTime)^.3. Update decrements remaining by 1, including forced update, and removes expired food. Every 10 seconds regen sums original foodRegen fields and multiplies status health regen; regen does not decay with food value.

At a glance

Evidence
Reviewed game implementation
Reviewed Steam build
21981559
Base health without food
25
Base stamina without food
50
Base eitr without food
0

Scope of the calculation

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Limit
Continuous curve calculator excludes discrete scheduling, forced-update decrement, removal iteration and Heal gates.
Prefab parameters are asset-derived; live state/engine outcomes require-runtime.

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