Movement resources
SurvivalJump applies movement and jump-equipment modifiers then status hooks, MoveStaminaRate and UseStamina rate. Swimming interpolates skill drain then equipment/status/world rates; no stamina causes ceil(maxHP/20) raw drowning pulses at timer>1s. Fall damage=100*clamp01((height-4)/16) before status/damage routing. Adrenaline uses serialized gain/decay curves and full-meter equipped effects. Guardian power applies within 10m and starts effect cooldown.

