C
CORPUS
Valheim · Survival

Rested comfort

Comfort starts at 1; shelter adds 1 then nearby pieces within radius 10 are sorted group ascending, comfort descending, name descending. Skip when previous piece shares non-None group or name. TTL=baseTTL+(comfort-1)*TTLPerComfortLevel and refresh only increases remaining time.

At a glance

Evidence
Reviewed game implementation
Reviewed Steam build
21981559

Scope of the calculation

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Limit
Do not replace adjacent sorted-piece suppression with a guessed global set; overlap/radius/shelter and culture name order require engine/context.
Prefab parameters are asset-derived; live state/engine outcomes require-runtime.

Related mechanics

Effects