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CorpusValheim

Krom

Weapons

As deadly as it is shiny, and it's very shiny.

Krom

Crafting recipe

Produces 1 unit(s). All listed ingredients are required. Upgrade quantities use the reviewed stepped quality rule: multiplier q − 1 below quality 4, then 4 + (q − 4)/2. The result is rounded down. Forge-only resources are listed separately and are not ingredients for ordinary crafting/upgrading.

  1. ×30Iron
  2. ×20Bronze
  3. ×5Scale Hide
  4. MakesKrom

Upgrade increment: 15 Iron, 10 Bronze, 5 Scale Hide

Required station

Forge upgrade resources

Only an upgrader station uses these marked resources; ordinary stations and initial crafting exclude them. Each marked resource adds its base amount to the stepped quality cost. Review resource-specific success, break and refund outcomes in equipment comparison.

Attacks

Base attack parameters before skill and status modifiers. Animation timing and actual DPS are not inferred.

Demister configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Crouched stealth target interpolates from 0.5+0.5*lightFactor to 0.2+0.4*lightFactor by sneak skill, clamps, applies status modifiers and clamps again. Current stealth approaches its target at dt/4; targets update after half-second checks. Character vision requires base range and range*stealth, view angle unless alerted, unobstructed rays and unblocked mist unless mist vision. Hearing also needs distance strictly below noise range; interiors cap hearing range at twelve metres. Mist inclusion checks sphere distance and vertical height. Demisters use native particle force-field geometry; following-status offsets are not clearing radii.

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Game version 1.0.12Version, artwork & sources