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Valheim · Items

Item quality

Armor, durability and base block add max(quality-1,0)*per-level. Damage adds per-channel level increments; world-level bonus is separate and distributed by IncreaseEqually. Weight optionally scales by quality.

At a glance

Evidence
Reviewed game implementation
Reviewed Steam build
21981559

Scope of the calculation

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Limit
Serialized quality maximum and world gear bonuses are inputs, not constructor defaults.
Prefab parameters are asset-derived; live state/engine outcomes require-runtime.

Equipment